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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="Raven Crowking" data-source="post: 5471091" data-attributes="member: 18280"><p>EITHER "it's all D&D" and my 30+ years of familiarity with D&D should help me to understand the rules constructs of the module (as it does in all other editions), OR my 30+ years of familiarity with D&D is of no help, and I might conclude that it isn't "all D&D".</p><p></p><p>Again, I conclude that 4e is D&D -- that 30+ years of familiarity is helpful -- but it is far less helpful here than with any other edition. And there is enough difference that I can easily understand why someone else might not come to the same conclusion (4e is D&D) that I do. Moreover, there is enough similarity that I can easily understand why a third person might come to the conclusion that "It's all D&D" rather forcefully.</p><p></p><p>And I'll grant you that part of the problem is not generated by the ruleset, but is generated by the format. The assumptions that the Delve format uses -- this will be a skill challenge, that will be a combat encounter, here is where everyone will stand, there is where the PCs will approach from -- create a worse level of railroading than even 2e dared aspire to. IMHO.</p><p></p><p>I mentioned upthread that I had a longer response that got eaten by Windows 7 ending my Internet Explorer session early....It included a mini-rant about the problems of the delve format, and what it does to adventures, starting with late 3rd edition modules and the work required to fix the Barrow King module.</p><p></p><p>The adventures put out definitely colour one's impression of an edition, and (again, IMHO) the delve format should have a sudden demise. I would buy a lot more 4e modules if it did, because the conversion work would be cut in half.</p><p></p><p>......But there would still be a lot more work than "convert in my head", and that point stands. </p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5471091, member: 18280"] EITHER "it's all D&D" and my 30+ years of familiarity with D&D should help me to understand the rules constructs of the module (as it does in all other editions), OR my 30+ years of familiarity with D&D is of no help, and I might conclude that it isn't "all D&D". Again, I conclude that 4e is D&D -- that 30+ years of familiarity is helpful -- but it is far less helpful here than with any other edition. And there is enough difference that I can easily understand why someone else might not come to the same conclusion (4e is D&D) that I do. Moreover, there is enough similarity that I can easily understand why a third person might come to the conclusion that "It's all D&D" rather forcefully. And I'll grant you that part of the problem is not generated by the ruleset, but is generated by the format. The assumptions that the Delve format uses -- this will be a skill challenge, that will be a combat encounter, here is where everyone will stand, there is where the PCs will approach from -- create a worse level of railroading than even 2e dared aspire to. IMHO. I mentioned upthread that I had a longer response that got eaten by Windows 7 ending my Internet Explorer session early....It included a mini-rant about the problems of the delve format, and what it does to adventures, starting with late 3rd edition modules and the work required to fix the Barrow King module. The adventures put out definitely colour one's impression of an edition, and (again, IMHO) the delve format should have a sudden demise. I would buy a lot more 4e modules if it did, because the conversion work would be cut in half. ......But there would still be a lot more work than "convert in my head", and that point stands. RC [/QUOTE]
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