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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="Jasperak" data-source="post: 5472250" data-attributes="member: 2487"><p>I don't have the time this evening to really clarify my point but I will try and give the short and sweet of what I think.</p><p></p><p>The people that I am trying to set up "How to Host a Murder" for seem amiable to roleplaying. After that evening I would consider trying to teach some of them D&D using either the Red box BECMI or Swords & Wizardry. Those are incredibly simple games that after a short time explaining abilities we can get to playing. Roll a d20 to hit. Easy Peasy. Would I consider starting them with 3e or 4e? How long do you think that would take to teach. What about Dark Heresy? Maybe I could get away with Savage Worlds. The games now are so complicated for alot of people that many may be interested in playing, but not interesting in reading dozens of pages before getting to buy their first sword. The people I am thinking about might like roleplaying, but I don't think they would be interested in playing games. Heroscape would be out. Even a fun game like Castle Ravenloft might be too much. I'd probably have better luck with Hero Quest or Dungeon! (if I had it).</p><p></p><p>I see what WOTC, Paizo, GW, Green Ronin, Chaosium as the industry. What we do here on the boards or at our kitchen tables as the hobby. I think those companies need us more than we need them.</p><p></p><p>Hopefully I've made myself a little more clear.</p></blockquote><p></p>
[QUOTE="Jasperak, post: 5472250, member: 2487"] I don't have the time this evening to really clarify my point but I will try and give the short and sweet of what I think. The people that I am trying to set up "How to Host a Murder" for seem amiable to roleplaying. After that evening I would consider trying to teach some of them D&D using either the Red box BECMI or Swords & Wizardry. Those are incredibly simple games that after a short time explaining abilities we can get to playing. Roll a d20 to hit. Easy Peasy. Would I consider starting them with 3e or 4e? How long do you think that would take to teach. What about Dark Heresy? Maybe I could get away with Savage Worlds. The games now are so complicated for alot of people that many may be interested in playing, but not interesting in reading dozens of pages before getting to buy their first sword. The people I am thinking about might like roleplaying, but I don't think they would be interested in playing games. Heroscape would be out. Even a fun game like Castle Ravenloft might be too much. I'd probably have better luck with Hero Quest or Dungeon! (if I had it). I see what WOTC, Paizo, GW, Green Ronin, Chaosium as the industry. What we do here on the boards or at our kitchen tables as the hobby. I think those companies need us more than we need them. Hopefully I've made myself a little more clear. [/QUOTE]
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