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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="Dannager" data-source="post: 5472360" data-attributes="member: 73683"><p>You know, it's interesting to think of this in the context of how biological evolution works. As a population evolves over time, its descendants branch off gradually as the environment dictates adaptations. Past a certain point, the new, adapted population becomes sufficiently genetically distinct from the original population that they are no longer genetically compatible, and speciation occurs.</p><p></p><p>Shifting this framework to the gaming community, we get the following scenario: responding to the perceived needs of the (existent and potential) tabletop gaming community (read: the environment), WotC and Paizo both developed off-shoots from the parent "population" of game (3rd/3.5 edition). One edition, 4e, "adapted" to the more significant demands of a changed environment, and as a result experienced more change over the course of its development. The other, Pathfinder, found a different "environment" of fans to call its niche, a niche with environmental qualities very similar to that of its parent population, 3.5e.</p><p></p><p>Clearly, both environmental niches exist, and clearly, both companies are seeking to deliver a product that can survive in the demands of their chosen environment. Viewed in this way, it can be seen that each edition has its own share of resources inherent to its chosen environment, and there isn't much in the way of competition between the two of them, save for those resources which exist in the portions of the environment which have qualities that both editions can survive in (read: fans who like things about both 4e and Pathfinder).</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Dannager, post: 5472360, member: 73683"] You know, it's interesting to think of this in the context of how biological evolution works. As a population evolves over time, its descendants branch off gradually as the environment dictates adaptations. Past a certain point, the new, adapted population becomes sufficiently genetically distinct from the original population that they are no longer genetically compatible, and speciation occurs. Shifting this framework to the gaming community, we get the following scenario: responding to the perceived needs of the (existent and potential) tabletop gaming community (read: the environment), WotC and Paizo both developed off-shoots from the parent "population" of game (3rd/3.5 edition). One edition, 4e, "adapted" to the more significant demands of a changed environment, and as a result experienced more change over the course of its development. The other, Pathfinder, found a different "environment" of fans to call its niche, a niche with environmental qualities very similar to that of its parent population, 3.5e. Clearly, both environmental niches exist, and clearly, both companies are seeking to deliver a product that can survive in the demands of their chosen environment. Viewed in this way, it can be seen that each edition has its own share of resources inherent to its chosen environment, and there isn't much in the way of competition between the two of them, save for those resources which exist in the portions of the environment which have qualities that both editions can survive in (read: fans who like things about both 4e and Pathfinder). Thoughts? [/QUOTE]
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