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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="WheresMyD20" data-source="post: 5475361" data-attributes="member: 60772"><p>The publisher matters for a couple of reasons:</p><p></p><p>First, the size and market power of the publisher will determine how much support the product will receive and whether store owners will stock it. </p><p></p><p>Secondly, having an established publisher with a decent track record does guarantee some basic level of quality. Remember the old "d20" trademark days? The "d20" trademark became almost worthless since there was so much garbage being published under it with no quality control. It forces players and, more importantly, store owners to sift through the garbage to find the gems.</p><p></p><p>I think that the success of Pathfinder has been greatly increased by the fact that it has (1) a reputable company behind it with a proven track record, (2) shelf space in game stores, (3) a full product line with plenty of support.</p><p></p><p>I'd love to see an "old school" game also given that level of support. I can't see it happening, though, unless a fairly sizable publisher is involved, or a designer with a lot of name recognition, or enough of the old school crowd coalesces around a product that it reaches "critical mass".</p></blockquote><p></p>
[QUOTE="WheresMyD20, post: 5475361, member: 60772"] The publisher matters for a couple of reasons: First, the size and market power of the publisher will determine how much support the product will receive and whether store owners will stock it. Secondly, having an established publisher with a decent track record does guarantee some basic level of quality. Remember the old "d20" trademark days? The "d20" trademark became almost worthless since there was so much garbage being published under it with no quality control. It forces players and, more importantly, store owners to sift through the garbage to find the gems. I think that the success of Pathfinder has been greatly increased by the fact that it has (1) a reputable company behind it with a proven track record, (2) shelf space in game stores, (3) a full product line with plenty of support. I'd love to see an "old school" game also given that level of support. I can't see it happening, though, unless a fairly sizable publisher is involved, or a designer with a lot of name recognition, or enough of the old school crowd coalesces around a product that it reaches "critical mass". [/QUOTE]
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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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