Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 5486326" data-attributes="member: 15538"><p>I am not a lawyer. The following is just some information I have picked up along the way. Please consult a lawyer before considering any action based on the information here. Hopefully, you know better than to regard off the cuff comments on a message board as researched legal advice, but just in case: don't.</p><p></p><p>That said,</p><p></p><p></p><p></p><p>Actually, the original GSL was incredibly stingy. It was in almost every way worse and more legally risky than using no license at all. The OGL+SRD thing was an experiment but not a risky one. From the beginning, the OGL served the interests of WotC, but not simply in establishing market dominance. The OGL protected WotC by decreasing the chances they would end up in a costly legal battle with a third party publisher.</p><p></p><p>Let's review a few basics about IP.</p><p>1. You can't copyright rules or ideas, only expressions of ideas.</p><p>2. You can't copyright or patent prior art or trivial inventions.</p><p>3. Not only can you claim compatibility with other people's products, it's restraint of trade for them to unduly interfere with you producing compatible products. </p><p>4. Fair use covers a lot of things, including a lot of stuff that many corporations wish or think it doesn't. However, there's a big gray area in implementation, and no one wants to go there, unless they just want to spend lots of money and be worse off than they were. That is why big companies resort to IP fraud; if they can intimidate people into staying away from their properties, they can avoid the costs of actually going to court.</p><p>5. You can't copyright simple lists or information.</p><p>6. You can't copyright titles.</p><p>7. You can't copyright ordinary phrases.</p><p></p><p>Think about how much that covers in a roleplaying game. As long as you don't plagiarize sentences or paragraphs, there's a lot you can do with that. Many people don't realize this, but Kingdoms of Kalamar began as an unauthorized AD&D campaign sourcebook. Not only did they not get sued, early in the 3e lifecycle Kenzer got a license to produce official D&D Kingdoms of Kalamar. </p><p></p><p>So, a merely <em>average </em> GSL would grant at a minimum, free and clear, all the things you can already do without a license. A generous license? We have never seen such a thing from WotC. The GSL was intended for one purpose only: to limit and restrict access to WotC's IP. In exchange for capitulating, WotC agrees not to frivalously sue you. Unless they feel like it, or unless it's Wednesday.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5486326, member: 15538"] I am not a lawyer. The following is just some information I have picked up along the way. Please consult a lawyer before considering any action based on the information here. Hopefully, you know better than to regard off the cuff comments on a message board as researched legal advice, but just in case: don't. That said, Actually, the original GSL was incredibly stingy. It was in almost every way worse and more legally risky than using no license at all. The OGL+SRD thing was an experiment but not a risky one. From the beginning, the OGL served the interests of WotC, but not simply in establishing market dominance. The OGL protected WotC by decreasing the chances they would end up in a costly legal battle with a third party publisher. Let's review a few basics about IP. 1. You can't copyright rules or ideas, only expressions of ideas. 2. You can't copyright or patent prior art or trivial inventions. 3. Not only can you claim compatibility with other people's products, it's restraint of trade for them to unduly interfere with you producing compatible products. 4. Fair use covers a lot of things, including a lot of stuff that many corporations wish or think it doesn't. However, there's a big gray area in implementation, and no one wants to go there, unless they just want to spend lots of money and be worse off than they were. That is why big companies resort to IP fraud; if they can intimidate people into staying away from their properties, they can avoid the costs of actually going to court. 5. You can't copyright simple lists or information. 6. You can't copyright titles. 7. You can't copyright ordinary phrases. Think about how much that covers in a roleplaying game. As long as you don't plagiarize sentences or paragraphs, there's a lot you can do with that. Many people don't realize this, but Kingdoms of Kalamar began as an unauthorized AD&D campaign sourcebook. Not only did they not get sued, early in the 3e lifecycle Kenzer got a license to produce official D&D Kingdoms of Kalamar. So, a merely [I]average [/I] GSL would grant at a minimum, free and clear, all the things you can already do without a license. A generous license? We have never seen such a thing from WotC. The GSL was intended for one purpose only: to limit and restrict access to WotC's IP. In exchange for capitulating, WotC agrees not to frivalously sue you. Unless they feel like it, or unless it's Wednesday. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
Top