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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="Saracenus" data-source="post: 5486356" data-attributes="member: 47839"><p>I get the flu for 4 days (fever broke this morning finally) and the sniping continues. This makes me a sad Panda.</p><p></p><p>To all of you still hurting/smarting/seething @ WotC over whatever perceived (real or imagined) slights I hear you. I have heard you for several years now. I acknowledge your right to feel slighted/personally betrayed/angry.</p><p></p><p>While I acknowledge what you are saying I respectfully do not acquiesce to your point of view.</p><p></p><p>Having born witness to the boneheaded maneuvers by WotC last year (and their were many) most of them sprang from poor communication and not setting appropriate customer expectations.</p><p></p><p>They have begun to redeem themselves in this regard in the past few months. They are talking via their website (and most of that talk is outside the paywall) and they are talking at Cons (D&D XP being the latest). When something is not working out, they let us know and why.</p><p></p><p>There are still hiccups, yes. For instance I know that at last Gen Con they opened up their play area to any edition of D&D published by TSR/WotC (yes, this excludes Paizo and the retro-clones). Was this communicated far and wide, no.</p><p></p><p>Only time will tell if this leads to a better community around D&D and WotC.</p><p></p><p>As to the PDF issue, frankly piracy was the biggest reason they yanked them. Yes, I am well aware that this was not their shining moment of greatness. It was an overreaction.</p><p></p><p>But the deed is done. Don't hold your breath waiting for them to return. Frankly, the opportunity cost of diverting resources for researching a way to deliver the content while dealing with their fears of piracy is too great. The time, manpower and money spent on it would never outpace the revenues generated by newer content created with those same resources.</p><p></p><p>Goodwill is not enough. Margins on RPGs are too tight to put out a loss leader that doesn't really lead to people buying your new product.</p><p></p><p>In the end, I cannot apply a balm to your many wounds folks nor can I make your pain go away. That is totally within your control.</p><p></p><p>The only happy in my control is at the table. Its my hope that eventually I will see some you there and we play a bit of D&D (version negotiable) together. You are all part of the tribe (even Mearls).</p><p></p><p>My Two Coppers,</p></blockquote><p></p>
[QUOTE="Saracenus, post: 5486356, member: 47839"] I get the flu for 4 days (fever broke this morning finally) and the sniping continues. This makes me a sad Panda. To all of you still hurting/smarting/seething @ WotC over whatever perceived (real or imagined) slights I hear you. I have heard you for several years now. I acknowledge your right to feel slighted/personally betrayed/angry. While I acknowledge what you are saying I respectfully do not acquiesce to your point of view. Having born witness to the boneheaded maneuvers by WotC last year (and their were many) most of them sprang from poor communication and not setting appropriate customer expectations. They have begun to redeem themselves in this regard in the past few months. They are talking via their website (and most of that talk is outside the paywall) and they are talking at Cons (D&D XP being the latest). When something is not working out, they let us know and why. There are still hiccups, yes. For instance I know that at last Gen Con they opened up their play area to any edition of D&D published by TSR/WotC (yes, this excludes Paizo and the retro-clones). Was this communicated far and wide, no. Only time will tell if this leads to a better community around D&D and WotC. As to the PDF issue, frankly piracy was the biggest reason they yanked them. Yes, I am well aware that this was not their shining moment of greatness. It was an overreaction. But the deed is done. Don't hold your breath waiting for them to return. Frankly, the opportunity cost of diverting resources for researching a way to deliver the content while dealing with their fears of piracy is too great. The time, manpower and money spent on it would never outpace the revenues generated by newer content created with those same resources. Goodwill is not enough. Margins on RPGs are too tight to put out a loss leader that doesn't really lead to people buying your new product. In the end, I cannot apply a balm to your many wounds folks nor can I make your pain go away. That is totally within your control. The only happy in my control is at the table. Its my hope that eventually I will see some you there and we play a bit of D&D (version negotiable) together. You are all part of the tribe (even Mearls). My Two Coppers, [/QUOTE]
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