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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="Beginning of the End" data-source="post: 5487590" data-attributes="member: 55271"><p>Coming in 2013 from Wizards of the Coast:</p><p></p><p><strong>Classic Dungeons & Dragons</strong>: A cleaned up version of OD&D/AD&D/BECMI that probably looks a lot like the 1991 <em>Rules Cyclopedia</em> except without race-as-class. Designed to be an edition where you can use OD&D/AD&D/BECMI/Classic products interchangeably.</p><p></p><p><strong>Dungeons & Dragons</strong>: An updated version of 3.5 that pushes farther than <em>Pathfinder</em> could (particularly focused on fixing the serious problems in play that begin to crop up around 12th level), but without abandoning the core gameplay of D&D from 1974-2008.</p><p></p><p><strong>Dungeons & Dragons: Battlefields</strong>: A full repackaging of the 4th Edition core rules into 1-3 SKUs that remain compatible with the existing 4th Edition supplements.</p><p></p><p>I'm not saying that's likely. But it would be a pretty effective way for WotC to pretty much immediately re-establish themselves as the core rulebook provider for the OSR and 3.5/Pathfinder brigades.</p><p></p><p>The next question would be what kind of support WotC would/could give to these games. For starters, IMO, this hypothetical "Classic D&D" would be designed to be an evergreen rulebook with basically no additional support from WotC. Its release would be coupled to putting all the old PDFs back on the market (either directly or as POD products if your corporate HQ really is insane enough to think they're preventing piracy by not selling ebooks), but it would be the functional equivalent of Hasbro's vintage releases of their classic boardgames.</p><p></p><p>(Why not simply release the original OD&D game? Because, as much as I love those books as a historical document, it would be an embarrassment to offer them for sale as a modern, professional company.)</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5487590, member: 55271"] Coming in 2013 from Wizards of the Coast: [b]Classic Dungeons & Dragons[/b]: A cleaned up version of OD&D/AD&D/BECMI that probably looks a lot like the 1991 [i]Rules Cyclopedia[/i] except without race-as-class. Designed to be an edition where you can use OD&D/AD&D/BECMI/Classic products interchangeably. [b]Dungeons & Dragons[/b]: An updated version of 3.5 that pushes farther than [i]Pathfinder[/i] could (particularly focused on fixing the serious problems in play that begin to crop up around 12th level), but without abandoning the core gameplay of D&D from 1974-2008. [b]Dungeons & Dragons: Battlefields[/b]: A full repackaging of the 4th Edition core rules into 1-3 SKUs that remain compatible with the existing 4th Edition supplements. I'm not saying that's likely. But it would be a pretty effective way for WotC to pretty much immediately re-establish themselves as the core rulebook provider for the OSR and 3.5/Pathfinder brigades. The next question would be what kind of support WotC would/could give to these games. For starters, IMO, this hypothetical "Classic D&D" would be designed to be an evergreen rulebook with basically no additional support from WotC. Its release would be coupled to putting all the old PDFs back on the market (either directly or as POD products if your corporate HQ really is insane enough to think they're preventing piracy by not selling ebooks), but it would be the functional equivalent of Hasbro's vintage releases of their classic boardgames. (Why not simply release the original OD&D game? Because, as much as I love those books as a historical document, it would be an embarrassment to offer them for sale as a modern, professional company.) [/QUOTE]
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