Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nnms" data-source="post: 5491444" data-attributes="member: 83293"><p>Right. So let yourself be a good DM. Heinsoo specifically said that a sufficiently good DM can compensate for this issue. So let yourself be that sufficiently good DM.</p><p> </p><p></p><p></p><p>What I'm talking about is situation not plot (where a script might come into play). I'm not talking about rails or scripts or anything. I'm a completely imrpov DM myself. </p><p></p><p>The spells available in 3.x to sufficiently high level characters means that a DM has to drastically compensate for their ability to solve mysteries, bypass barriers, etc.,. As well it means that many interesting situations are no longer appropriate or viable for play.</p><p></p><p>Now imagine your not as good a DM as you are. Imagine someone else on the spectrum of DM experience/ability. What if someone can't as easily recognize how their situation is instantly solved by one declaration of spell casting? Is the answer really to have one bad session after another until they fight their way to your level of competency?</p><p></p><p></p><p></p><p>No. People are trying to tell you that 4E doesn't do what you think it does. I run 4E totally unscripted, 100% improv. I have no preplanned idea of what might happen or who might do what. And 4E does not in any way work against me in this regard.</p><p></p><p>What it does do, is expand my options when it comes to making interesting situations. I can spend less time thinking about the implications of UltraDivination and spells like it and more time thinking about the situation and conflict between different characters and their motivations (PCs and NPCs). I find 4E does the exact opposite of what you've assessed it as doing.</p><p></p><p></p><p></p><p>I wish that were the case. I have another campaign starting where we want to play a very traditional mega/campaign dungeon exploration game and I'm brainstorming like mad to figure out the best way to make 4E work in the same manner as Basic DnD and 1st Edition do for this type of game. 4E has pretty jarring shifts between different modes of play that make it less than ideal for exploration heavy dungeon campaigns.</p><p> </p><p></p><p></p><p>Exactly. The system lets down those who don't have the forsight and experience at a certain level. You and I might have no problem realizing that those spells will instantly resolve the dramatic situation with one word. But what about the lesser skilled DMs?</p><p> </p><p></p><p></p><p>This sums it up perfectly. I have one question:</p><p></p><p>What if you could have a system that <em>supported you</em> rather than one you fight against until you're strong enough to beat it into submission?</p></blockquote><p></p>
[QUOTE="nnms, post: 5491444, member: 83293"] Right. So let yourself be a good DM. Heinsoo specifically said that a sufficiently good DM can compensate for this issue. So let yourself be that sufficiently good DM. What I'm talking about is situation not plot (where a script might come into play). I'm not talking about rails or scripts or anything. I'm a completely imrpov DM myself. The spells available in 3.x to sufficiently high level characters means that a DM has to drastically compensate for their ability to solve mysteries, bypass barriers, etc.,. As well it means that many interesting situations are no longer appropriate or viable for play. Now imagine your not as good a DM as you are. Imagine someone else on the spectrum of DM experience/ability. What if someone can't as easily recognize how their situation is instantly solved by one declaration of spell casting? Is the answer really to have one bad session after another until they fight their way to your level of competency? No. People are trying to tell you that 4E doesn't do what you think it does. I run 4E totally unscripted, 100% improv. I have no preplanned idea of what might happen or who might do what. And 4E does not in any way work against me in this regard. What it does do, is expand my options when it comes to making interesting situations. I can spend less time thinking about the implications of UltraDivination and spells like it and more time thinking about the situation and conflict between different characters and their motivations (PCs and NPCs). I find 4E does the exact opposite of what you've assessed it as doing. I wish that were the case. I have another campaign starting where we want to play a very traditional mega/campaign dungeon exploration game and I'm brainstorming like mad to figure out the best way to make 4E work in the same manner as Basic DnD and 1st Edition do for this type of game. 4E has pretty jarring shifts between different modes of play that make it less than ideal for exploration heavy dungeon campaigns. Exactly. The system lets down those who don't have the forsight and experience at a certain level. You and I might have no problem realizing that those spells will instantly resolve the dramatic situation with one word. But what about the lesser skilled DMs? This sums it up perfectly. I have one question: What if you could have a system that [I]supported you[/I] rather than one you fight against until you're strong enough to beat it into submission? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
Top