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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="BryonD" data-source="post: 5492704" data-attributes="member: 957"><p>I'll admit that I got really bored with the lack of on point response in this thread, so I have not been reading much of it since I dropped out. And I've just skimmed through the last bit here.</p><p></p><p>But it is funny to me that even with a small cast of mostly new people, and a complete derail to boot, the underlying point being made remains that all roads do not lead to Rome.</p><p></p><p>You are talking past each other because you have different experiences and are not accepting that your own experiences are not representative of the other person's.</p><p></p><p>Speaking as someone on the "not caring for 4E side", this particularly resonates for me when I read the 4E defenses. Not that I claim it isn't going both ways, just being clear that I am going to my view on it.</p><p></p><p>I find it downright humorous that the praise of 4E is being based on people pointing to problems they had with 3E and effectively demanding that their experience must be universal. But I read that you have a significant problem where I have no problem at all, and I wonder how in the world you expect to give me advice.</p><p></p><p>And yes, people are going to interpret Rob's comments differently because if the problem is not part of your context, then the meaning is different.</p><p></p><p>Yes, 4E changed things to make issues that were problems *to some people* stop being problem *to them*. As with all things in life, there are trade offs. I accept that solving those problems was a huge boon to you and therefore you love 4E.</p><p></p><p>But some 4E fans need to get their brain around the idea that for those of us not limited by the problems in the first place, the trade offs were a price paid for no value. And therefore we don't like 4E and our personal take away from the comments of Heinsoo, and Mearls when he says that 4E isn't for world builders, and Collins when he says that 4E class design is about "why is this game piece different than another game piece and why do I want to play it instead another game piece" as specifically opposed to "imagining what could exist in the D&D world, and now I assign the mechanics that make that feel realistic", is different than yours. Context is important.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5492704, member: 957"] I'll admit that I got really bored with the lack of on point response in this thread, so I have not been reading much of it since I dropped out. And I've just skimmed through the last bit here. But it is funny to me that even with a small cast of mostly new people, and a complete derail to boot, the underlying point being made remains that all roads do not lead to Rome. You are talking past each other because you have different experiences and are not accepting that your own experiences are not representative of the other person's. Speaking as someone on the "not caring for 4E side", this particularly resonates for me when I read the 4E defenses. Not that I claim it isn't going both ways, just being clear that I am going to my view on it. I find it downright humorous that the praise of 4E is being based on people pointing to problems they had with 3E and effectively demanding that their experience must be universal. But I read that you have a significant problem where I have no problem at all, and I wonder how in the world you expect to give me advice. And yes, people are going to interpret Rob's comments differently because if the problem is not part of your context, then the meaning is different. Yes, 4E changed things to make issues that were problems *to some people* stop being problem *to them*. As with all things in life, there are trade offs. I accept that solving those problems was a huge boon to you and therefore you love 4E. But some 4E fans need to get their brain around the idea that for those of us not limited by the problems in the first place, the trade offs were a price paid for no value. And therefore we don't like 4E and our personal take away from the comments of Heinsoo, and Mearls when he says that 4E isn't for world builders, and Collins when he says that 4E class design is about "why is this game piece different than another game piece and why do I want to play it instead another game piece" as specifically opposed to "imagining what could exist in the D&D world, and now I assign the mechanics that make that feel realistic", is different than yours. Context is important. [/QUOTE]
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