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*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="pemerton" data-source="post: 5495580" data-attributes="member: 42582"><p>Although my comment was about 2nd ed and not 3E, here are ust a handful of ways in which 3E doesn't support "heroic protagonism" in the same sort of way that 4e does:</p><p></p><p>*it has no second wind rules, and so doesn't support the same dynamics of combat as does 4e;</p><p></p><p>*it has apparent inconsistencies in its combat rules, so that a high level fighter is able to survive falls, swipes from dragons, etc that would kill any lesser being (ie hit points aren't a particularly gritty damage mechanic) but has intricate and gritty grapple rules, which make it hard for a high-level fighter to wrestle giants;</p><p></p><p>*it has no mechanic, other than GM handwaving, for telescoping the exploration elements of play (information gathering, searching, travelling etc) into a challenge that is fairly quick to resolve but still delivers opportunities for player decision making that produce interesting outcomes in the fiction;</p><p></p><p>*all the stuff currently being discussed on the wizards vs warriors threads on General.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5495580, member: 42582"] Although my comment was about 2nd ed and not 3E, here are ust a handful of ways in which 3E doesn't support "heroic protagonism" in the same sort of way that 4e does: *it has no second wind rules, and so doesn't support the same dynamics of combat as does 4e; *it has apparent inconsistencies in its combat rules, so that a high level fighter is able to survive falls, swipes from dragons, etc that would kill any lesser being (ie hit points aren't a particularly gritty damage mechanic) but has intricate and gritty grapple rules, which make it hard for a high-level fighter to wrestle giants; *it has no mechanic, other than GM handwaving, for telescoping the exploration elements of play (information gathering, searching, travelling etc) into a challenge that is fairly quick to resolve but still delivers opportunities for player decision making that produce interesting outcomes in the fiction; *all the stuff currently being discussed on the wizards vs warriors threads on General. [/QUOTE]
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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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