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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="Beginning of the End" data-source="post: 5496123" data-attributes="member: 55271"><p>I think this can be argued either way.</p><p></p><p>But insofar as D&D remains the only gateway product of the RPG industry, narrowing the range of people it can potentially cater to is probably bad for the industry.</p><p></p><p>Now, if some other game could seriously challenge D&D's role as the gateway to the industry that would be great. But other than a handful of years where Vampire was providing an on ramp for goths that's never happened.</p><p></p><p>On a purely personal level, I've found classic D&D to be one of the most effective RPGs at catering to multiple tastes <em>at the same table</em>. While I can also enjoy more focused experiences, I credit classic D&D's ability to fluidly shift between multiple styles of play to its great success.</p><p></p><p></p><p></p><p>I'm afraid none of that made any sense to me. You clearly have some definition of the words "heroic" and "protagonism" which are idiosyncratic to the point of exiting the English language and no desire to actually define how you're using them.</p><p></p><p>I mean, I could talk about all the different ways that high level fighters can, in fact, wrestle giants in 3E. But that would just distract us from the core of the issue here.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5496123, member: 55271"] I think this can be argued either way. But insofar as D&D remains the only gateway product of the RPG industry, narrowing the range of people it can potentially cater to is probably bad for the industry. Now, if some other game could seriously challenge D&D's role as the gateway to the industry that would be great. But other than a handful of years where Vampire was providing an on ramp for goths that's never happened. On a purely personal level, I've found classic D&D to be one of the most effective RPGs at catering to multiple tastes [i]at the same table[/i]. While I can also enjoy more focused experiences, I credit classic D&D's ability to fluidly shift between multiple styles of play to its great success. I'm afraid none of that made any sense to me. You clearly have some definition of the words "heroic" and "protagonism" which are idiosyncratic to the point of exiting the English language and no desire to actually define how you're using them. I mean, I could talk about all the different ways that high level fighters can, in fact, wrestle giants in 3E. But that would just distract us from the core of the issue here. [/QUOTE]
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