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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="pemerton" data-source="post: 5496841" data-attributes="member: 42582"><p>Nagol, obviously there is nothing wrong with your maths. And I am a pretty numerate GM, and occasionally do make the effort to calculate odds of success for a skill challenge based on the PCs' bonuses in the likely relevant skills.</p><p></p><p>In practice, though, it would be unusual for a party to attempt all Percpetion, or all Navigation. Also, if the guidelines in the rulebooks are followed, then the differences beteen the DCs will typically not be present in the way they are in the Jester's example, and will be driven not by the sorts of simulationist concerns that appear to be governing that example, but by pacing and story concerns (eg in the rules as published, DCs for repeat attempts at a given skill by a given PC go up).</p><p></p><p>So while I agree that there can be the sort of maths trap you talk about, I think that to the extent that it arises, it is a bit different from the Jester's example (assuming the published rules are adhered to). And in general I haven't found it to be an issue in game (which is, of course, not to say that it's not just passing under the radar!).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5496841, member: 42582"] Nagol, obviously there is nothing wrong with your maths. And I am a pretty numerate GM, and occasionally do make the effort to calculate odds of success for a skill challenge based on the PCs' bonuses in the likely relevant skills. In practice, though, it would be unusual for a party to attempt all Percpetion, or all Navigation. Also, if the guidelines in the rulebooks are followed, then the differences beteen the DCs will typically not be present in the way they are in the Jester's example, and will be driven not by the sorts of simulationist concerns that appear to be governing that example, but by pacing and story concerns (eg in the rules as published, DCs for repeat attempts at a given skill by a given PC go up). So while I agree that there can be the sort of maths trap you talk about, I think that to the extent that it arises, it is a bit different from the Jester's example (assuming the published rules are adhered to). And in general I haven't found it to be an issue in game (which is, of course, not to say that it's not just passing under the radar!). [/QUOTE]
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