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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="Beginning of the End" data-source="post: 5497331" data-attributes="member: 55271"><p>Previously you were equating "just in time GMing" with "engaging thematic concerns".</p><p></p><p>You are now equating "frame a new scene on the fly" with "engaging thematic concerns".</p><p></p><p>Since, AFAICT, "just in time GMing" and "frame a new scene on the fly" are just synonyms for each other, you have not actually explained the connection. You are just posting tautologies.</p><p></p><p>To repeat myself: Yes, I can see that "just in time GMing" can be used to "engage thematic concerns". But "just in time GMing" can also be used to do other things. And thematic concerns can be engaged using other techniques.</p><p></p><p>I was initially going to point that "set the DC and then explain what the DC means" works in either case to support "just in time DMing". The only distinction between the simulationist and non-simulationist approach is that under the simulationist approach a given DC has meaning.</p><p></p><p>To make up arbitrary numbers, if a slippery slope of DC 15 is coated in ordinary oil, you can't just declare that a DC 42 slippery slope is also coated in ordinary oil. It has to be coated in dragon's blood or astral-glide or whatever. (It's a lubricant created from the waters of the Astral Plane.)</p><p></p><p>But after giving this paragraph a great deal of thought, I think I understand what you're trying to say: If you have a PC with an oil-phobia who should be making DC 42 checks, you need to be able to railroad them into confronting a dangerous, slippery slope coated in ordinary oil in order to "engage their thematic concerns". Thus it has to be oil and it has to be DC 42. This is similar to your desire to avoid giving them any powers which would allow them to bypass the carefully constructed "frames" (i.e., railroads) which you've designed ("just in time" or otherwise) to confront them.</p><p></p><p>Not generally true. So we can take this one off the table.</p><p></p><p></p><p></p><p>Apparently the word "explain" escaped your notice there. Try again.</p><p></p><p>Here you've lost me entirely. How is an enforced 6 hour gap between scenes that can only be taken once every 18 hours giving you "much greater flexibility for scene framing"?</p><p></p><p>Can you explain how this significantly differs from disrupting rests in 3rd Edition within the specific context of framing scenes?</p><p></p><p>Can you explain how short rests and extended rests contribute to the feeling of "character- and situation-focused narrativist play (...) in which the players build rich and compelling thematic material into their PCs (...) and the GM frames and resolves situations which engage with this thematic material"?</p><p></p><p></p><p></p><p></p><p>Wait... what? What does the "distinctive pace" of 4E combat have to do with the ranger contributing to overland encounters?</p><p></p><p></p><p></p><p>Oh dear. You seem to have missed the word "explain" again.</p><p></p><p></p><p></p><p>When I'm talking specifically and explicitly about the hyperbole of the Paul Czege quotes you linked to and you have to respond with unrelated comments from someone else to claim that Czege didn't write what he wrote, I don't really have much time to waste with that kind of intellectual dodge.</p><p></p><p>And all of this despite the fact that I explicitly said that I'm willing to accept that this is just hyperbole on Czege's part.</p><p></p><p></p><p></p><p>Hmmm... I had assumed, based on your praising quotations of Czege, that you were similarly shameless in your railroading, but apparently you feel great shame about it. Sorry about that.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5497331, member: 55271"] Previously you were equating "just in time GMing" with "engaging thematic concerns". You are now equating "frame a new scene on the fly" with "engaging thematic concerns". Since, AFAICT, "just in time GMing" and "frame a new scene on the fly" are just synonyms for each other, you have not actually explained the connection. You are just posting tautologies. To repeat myself: Yes, I can see that "just in time GMing" can be used to "engage thematic concerns". But "just in time GMing" can also be used to do other things. And thematic concerns can be engaged using other techniques. I was initially going to point that "set the DC and then explain what the DC means" works in either case to support "just in time DMing". The only distinction between the simulationist and non-simulationist approach is that under the simulationist approach a given DC has meaning. To make up arbitrary numbers, if a slippery slope of DC 15 is coated in ordinary oil, you can't just declare that a DC 42 slippery slope is also coated in ordinary oil. It has to be coated in dragon's blood or astral-glide or whatever. (It's a lubricant created from the waters of the Astral Plane.) But after giving this paragraph a great deal of thought, I think I understand what you're trying to say: If you have a PC with an oil-phobia who should be making DC 42 checks, you need to be able to railroad them into confronting a dangerous, slippery slope coated in ordinary oil in order to "engage their thematic concerns". Thus it has to be oil and it has to be DC 42. This is similar to your desire to avoid giving them any powers which would allow them to bypass the carefully constructed "frames" (i.e., railroads) which you've designed ("just in time" or otherwise) to confront them. Not generally true. So we can take this one off the table. Apparently the word "explain" escaped your notice there. Try again. Here you've lost me entirely. How is an enforced 6 hour gap between scenes that can only be taken once every 18 hours giving you "much greater flexibility for scene framing"? Can you explain how this significantly differs from disrupting rests in 3rd Edition within the specific context of framing scenes? Can you explain how short rests and extended rests contribute to the feeling of "character- and situation-focused narrativist play (...) in which the players build rich and compelling thematic material into their PCs (...) and the GM frames and resolves situations which engage with this thematic material"? Wait... what? What does the "distinctive pace" of 4E combat have to do with the ranger contributing to overland encounters? Oh dear. You seem to have missed the word "explain" again. When I'm talking specifically and explicitly about the hyperbole of the Paul Czege quotes you linked to and you have to respond with unrelated comments from someone else to claim that Czege didn't write what he wrote, I don't really have much time to waste with that kind of intellectual dodge. And all of this despite the fact that I explicitly said that I'm willing to accept that this is just hyperbole on Czege's part. Hmmm... I had assumed, based on your praising quotations of Czege, that you were similarly shameless in your railroading, but apparently you feel great shame about it. Sorry about that. [/QUOTE]
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