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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="pemerton" data-source="post: 5498327" data-attributes="member: 42582"><p>Tell me more about how you actually achieve this in play.</p><p></p><p>For example, suppose that the players want their PCs to travel overland through swampy river country. There is a chance that they will have trouble getting rest, and might end up exhausted. But equally there is a chance that, with skill and luck, they will get through it well. How do you handle this without a detailed map and details about the terrain, and then working your way through it in great mechanical and descriptive detail?</p><p></p><p>Now, I know how I do this in 4e. I've described it at some length upthread. But tell me how you do it, using 3E. Your view seems to be that 4e doesn't add anything useful here - so tell me how 3E handles it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5498327, member: 42582"] Tell me more about how you actually achieve this in play. For example, suppose that the players want their PCs to travel overland through swampy river country. There is a chance that they will have trouble getting rest, and might end up exhausted. But equally there is a chance that, with skill and luck, they will get through it well. How do you handle this without a detailed map and details about the terrain, and then working your way through it in great mechanical and descriptive detail? Now, I know how I do this in 4e. I've described it at some length upthread. But tell me how you do it, using 3E. Your view seems to be that 4e doesn't add anything useful here - so tell me how 3E handles it. [/QUOTE]
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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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