Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 5498687" data-attributes="member: 386"><p>I see what you're saying. Strong scene framing can take choices away from players. I've experienced that; one of the guys I play with tends to be too aggressive for my tastes, and I have to ask him to stop at points. </p><p></p><p>That doesn't mean strong scene framing necessarily leads to a bad play experience. If the choices taken away are ones that the players don't care about (to use hyperbole - How much fibre did you get today? Did you brush your teeth? Which sock do you put on first?), and skipping over them presents players with more opportunities to make choices they do care about, it's a good thing.</p><p></p><p></p><p></p><p>This ties into the above, I think. The game does (its best) to control pacing through action resolution and the economy of the game. (I'm using "economy" to mean how changes happen to PCs - HP loss, regaining spells, levelling up, etc.) </p><p></p><p>Action resolution: In regular 4E you use the character's Passive Perception to determine if traps or secret doors are found. In my hack, the player has to describe his character's action in order to find traps or secret doors. This means that the pacing at the table gets changed - I need to ask the players to describe their actions as they wander about through a dungeon. In regular 4E you don't spend (some would say waste) that time.</p><p></p><p>Economy: I have a whole bunch of rules in my hack that change how character resources are refreshed. Basically, you have to go back to town and interact with NPCs. In regular 4E you simply say, "We take an Extended Rest." That changes the pacing of the game; in my hack you're forced to head back to town, maybe running across wandering monsters, and you have to interact with NPCs; in regular 4E you can handwave this.</p><p></p><p>Does that make sense? I'm not sure I've wrapped my head around this, but I think that's how some rules control the pacing of the game.</p><p></p><p>Anyway, to tie this into the above - if the choices that are skipped over due to strong scene framing don't have any impact on action resolution or the economy of the game, then you can skip over them without taking away meaningful player choice. </p><p></p><p>If every trap triggers based on my Passive Perception, it doesn't matter if I'm tapping the ground with a 10' pole, so there's no need to spend time asking about such things. You skip past that and go right to the point where action resolution and/or the game's economy kicks in.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5498687, member: 386"] I see what you're saying. Strong scene framing can take choices away from players. I've experienced that; one of the guys I play with tends to be too aggressive for my tastes, and I have to ask him to stop at points. That doesn't mean strong scene framing necessarily leads to a bad play experience. If the choices taken away are ones that the players don't care about (to use hyperbole - How much fibre did you get today? Did you brush your teeth? Which sock do you put on first?), and skipping over them presents players with more opportunities to make choices they do care about, it's a good thing. This ties into the above, I think. The game does (its best) to control pacing through action resolution and the economy of the game. (I'm using "economy" to mean how changes happen to PCs - HP loss, regaining spells, levelling up, etc.) Action resolution: In regular 4E you use the character's Passive Perception to determine if traps or secret doors are found. In my hack, the player has to describe his character's action in order to find traps or secret doors. This means that the pacing at the table gets changed - I need to ask the players to describe their actions as they wander about through a dungeon. In regular 4E you don't spend (some would say waste) that time. Economy: I have a whole bunch of rules in my hack that change how character resources are refreshed. Basically, you have to go back to town and interact with NPCs. In regular 4E you simply say, "We take an Extended Rest." That changes the pacing of the game; in my hack you're forced to head back to town, maybe running across wandering monsters, and you have to interact with NPCs; in regular 4E you can handwave this. Does that make sense? I'm not sure I've wrapped my head around this, but I think that's how some rules control the pacing of the game. Anyway, to tie this into the above - if the choices that are skipped over due to strong scene framing don't have any impact on action resolution or the economy of the game, then you can skip over them without taking away meaningful player choice. If every trap triggers based on my Passive Perception, it doesn't matter if I'm tapping the ground with a 10' pole, so there's no need to spend time asking about such things. You skip past that and go right to the point where action resolution and/or the game's economy kicks in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
Top