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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="Raven Crowking" data-source="post: 5499132" data-attributes="member: 18280"><p>Well, the only Skill Challenge I've read and thought myself better for reading did define ramifications of failure, and seemed to have DCs set by what was attempted rather than the PC levels. To the degree which I may have misunderstood that SC, I may be wrong about its value. Overall, though, this seems like a <strong><em>terrible</em></strong> way to resolve action, to me!</p><p></p><p>YMMV, though.</p><p></p><p>IMHO, "thematic action" that is not tied to player choices which make sense within the context of the fictional reality is both bland and meaningless. And to make sense within the context of the fictional reality, things have to have varying levels of difficulty and chances of success based upon the nature of that fictional reality.</p><p></p><p>Give me a system where, if X is important to you, you must sacrifice Y to boost your chances of success.</p><p></p><p>Do not give me a system where, if X is important to you, well, since you're level Z, it is the same difficulty as not-X.</p><p></p><p>Likewise, risking the dangers of failure is almost defining (to me, anyway) of what is, or is not, important to a character. I.e., what you will risk or sacrifice to achieve X is the greatest measure available within the game for playing out how important X is to your character.</p><p></p><p>You say, "Because you don't have to worry about making poor decisions - for the most part, you know what DCs you will be facing - you are free to take thematic actions." I say, "That isn't taking thematic actions; that's empty posturing without substance."</p><p></p><p>I will defend your right (or anyone's) to prefer that, or to disagree with me for that matter, but I cannot pretend that they are the same thing.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5499132, member: 18280"] Well, the only Skill Challenge I've read and thought myself better for reading did define ramifications of failure, and seemed to have DCs set by what was attempted rather than the PC levels. To the degree which I may have misunderstood that SC, I may be wrong about its value. Overall, though, this seems like a [B][I]terrible[/I][/B] way to resolve action, to me! YMMV, though. IMHO, "thematic action" that is not tied to player choices which make sense within the context of the fictional reality is both bland and meaningless. And to make sense within the context of the fictional reality, things have to have varying levels of difficulty and chances of success based upon the nature of that fictional reality. Give me a system where, if X is important to you, you must sacrifice Y to boost your chances of success. Do not give me a system where, if X is important to you, well, since you're level Z, it is the same difficulty as not-X. Likewise, risking the dangers of failure is almost defining (to me, anyway) of what is, or is not, important to a character. I.e., what you will risk or sacrifice to achieve X is the greatest measure available within the game for playing out how important X is to your character. You say, "Because you don't have to worry about making poor decisions - for the most part, you know what DCs you will be facing - you are free to take thematic actions." I say, "That isn't taking thematic actions; that's empty posturing without substance." I will defend your right (or anyone's) to prefer that, or to disagree with me for that matter, but I cannot pretend that they are the same thing. RC [/QUOTE]
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