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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="Imaro" data-source="post: 5499413" data-attributes="member: 48965"><p>BUT... all of this can be defined in 3e by player choice just as easily as a player in 4e... this is where I keep missing your overall point. You seem to be saying "heroic protagonism" and rich "thematic choices" boils down to fluff and choices... well then I really don't see 4e as any better at it than 3.x/PF, just different... and I stick by the fact that you are coating gamist mechanics with your own narrative paint, which can just as easily be done in 3.x by adjusting what particular DC's mean... In my game a DC 10 river is 100,000 feet wide... now everyone is a heroic protagonist!!</p></blockquote><p></p>
[QUOTE="Imaro, post: 5499413, member: 48965"] BUT... all of this can be defined in 3e by player choice just as easily as a player in 4e... this is where I keep missing your overall point. You seem to be saying "heroic protagonism" and rich "thematic choices" boils down to fluff and choices... well then I really don't see 4e as any better at it than 3.x/PF, just different... and I stick by the fact that you are coating gamist mechanics with your own narrative paint, which can just as easily be done in 3.x by adjusting what particular DC's mean... In my game a DC 10 river is 100,000 feet wide... now everyone is a heroic protagonist!! [/QUOTE]
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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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