Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 5499416" data-attributes="member: 48965"><p>This...</p><p> </p><p>EDIT: I'd also like to add to this a little... as I look through the 4e PHB and DMG... I've noticed that many of 4e's skills have set DC's for particular actions just like 3.x/PF. Does this mean that using the skill rules vs. SC rules of 4e hinders "heroic protagonism"? I'm also curious how you deal with this dichotomy. Why in a SC is an Acrobatics DC based on whatever the appropriate difficulty for level is, and described however you want (which I will comment now, not every 4e fan believes this is the way the DC's should be generated)... but using the Acrobatics skill alone to do something forces the DM to have all those things you rail against as hindering "heroic protagonism" (like width of beam being crossed, length of fall, etc.) and sets clear guidelines? So one minute my character can balance on the single strand of a spider's web with a DC of 10 and then all of a sudden when he's not in a skill challenge he has to roll a 20 to balance on a narrow ledge. I mean we are looking at 4e as a whole, just like you claim we must with 3.x/PF... right? </p><p> </p><p>I mean I understand this discrepancy from a gamist stand point... having general by level DC's makes the game more fun and easier to run when you don't want to be concerned with the detail of simulating the world... What I don't understand is how these seperate resolution systems help to promote narrative play vs. gamist. Again it seems you are ignoring what contradicts your assertions about 4e and using the mechanics the way you want to promote your particular style of play... which is something that can just as easily be done in 3.x/PF.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5499416, member: 48965"] This... EDIT: I'd also like to add to this a little... as I look through the 4e PHB and DMG... I've noticed that many of 4e's skills have set DC's for particular actions just like 3.x/PF. Does this mean that using the skill rules vs. SC rules of 4e hinders "heroic protagonism"? I'm also curious how you deal with this dichotomy. Why in a SC is an Acrobatics DC based on whatever the appropriate difficulty for level is, and described however you want (which I will comment now, not every 4e fan believes this is the way the DC's should be generated)... but using the Acrobatics skill alone to do something forces the DM to have all those things you rail against as hindering "heroic protagonism" (like width of beam being crossed, length of fall, etc.) and sets clear guidelines? So one minute my character can balance on the single strand of a spider's web with a DC of 10 and then all of a sudden when he's not in a skill challenge he has to roll a 20 to balance on a narrow ledge. I mean we are looking at 4e as a whole, just like you claim we must with 3.x/PF... right? I mean I understand this discrepancy from a gamist stand point... having general by level DC's makes the game more fun and easier to run when you don't want to be concerned with the detail of simulating the world... What I don't understand is how these seperate resolution systems help to promote narrative play vs. gamist. Again it seems you are ignoring what contradicts your assertions about 4e and using the mechanics the way you want to promote your particular style of play... which is something that can just as easily be done in 3.x/PF. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
Top