Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 5499525" data-attributes="member: 177"><p>That is a point that bears noting - correct me if I am wrong, but the initial goal was to set the effects of passing through the swamp on the party, to determine how fatigued they are at the end, and so forth.</p><p></p><p>In making this into a series of encounters, that apparently grew into "something more going on". So, I am back to wondering if this solution actually fits what was originally requested. We might see a bit of scope creep here, but as we see later on, that actually leads to some resolution...</p><p></p><p></p><p></p><p>Let us look at the crossing the swamp scenario. In 4e, it could be handled by a skill challenge. It has been suggested that in 3e, it could be 3 non-combat encounters and one minor combat encounters...</p><p></p><p>...which, if I translate it to 4e again, becomes 3 skill challenges and a small combat encounter.</p><p></p><p>In 4e you could deal with crossing the swamp in light detail (one SC) or greater detail (3+ challenges), at the GM's whim, not the rules' dictate. In 3e you wouldn't need to use 4 encounters - you could do it with less. In either edition, the level of detail, and thus the pacing, rests not in the rules, but in the adventure design in the first place - like it always has!</p><p></p><p>Mind you, I don't actually think there's anything new in the skill challenge. The SC is just a clarification of what I used to consider a non-combat scene, putting extended use of skills to solve problems into a framework so that GMs can think a little more clearly about them. In practice, I don't find its pacing to be any more rigid than 3e non-combat encounters/challenges.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5499525, member: 177"] That is a point that bears noting - correct me if I am wrong, but the initial goal was to set the effects of passing through the swamp on the party, to determine how fatigued they are at the end, and so forth. In making this into a series of encounters, that apparently grew into "something more going on". So, I am back to wondering if this solution actually fits what was originally requested. We might see a bit of scope creep here, but as we see later on, that actually leads to some resolution... Let us look at the crossing the swamp scenario. In 4e, it could be handled by a skill challenge. It has been suggested that in 3e, it could be 3 non-combat encounters and one minor combat encounters... ...which, if I translate it to 4e again, becomes 3 skill challenges and a small combat encounter. In 4e you could deal with crossing the swamp in light detail (one SC) or greater detail (3+ challenges), at the GM's whim, not the rules' dictate. In 3e you wouldn't need to use 4 encounters - you could do it with less. In either edition, the level of detail, and thus the pacing, rests not in the rules, but in the adventure design in the first place - like it always has! Mind you, I don't actually think there's anything new in the skill challenge. The SC is just a clarification of what I used to consider a non-combat scene, putting extended use of skills to solve problems into a framework so that GMs can think a little more clearly about them. In practice, I don't find its pacing to be any more rigid than 3e non-combat encounters/challenges. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
Top