Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 5499780" data-attributes="member: 48965"><p>As RC cites... the SC DC's given aren't even based on the actual DC's given for the skills in 4e... they are based on PC level (though the funny thing is that I've seen other 4e fans argue that DC's are based on the challenge level of the obstacle) the determination is pre-set, and again X successes on the first roll means the entire SC was a successes and really everyone could just choose not to act for the rest of it and still come out winners, since that is one of the choices in a SC by RAW. However, there is no overarching success or failure level in my set up... success, failures and the end result are all determined by what PC's choose to do and has it's pacing set by the collaborative actions of the PC's and DM... not by an arbitrarily (gamist) limit that is correctly designed for their level. </p><p> </p><p></p><p> </p><p>Now you are talking about the abstraction level of fluff... which has not been what we've been discussing... we have been discussing mechanics and they have levels of abstraction.</p><p> </p><p></p><p> </p><p>Riiight, I get it... I just don't "get" SC's... yet I haven't seen you explain how these mechanics are not a gamist structure as opposed to narrative. </p><p> </p><p>So maybe it's not my understanding of them, but that you are making them what you want them to be... because the advantages you and permeton are promoting for 4e SC's don't seem to me inherent to the system, but to how you all as GM's approach the system's use at the table. Sure the mechanics can seem great when you intepret and change them to fit your vision... but that's for any edition.</p><p> </p><p> </p><p></p><p> </p><p>Again we are speaking about mechanics of the games. I'm not even clear what you are arguing Umbran, you kinda jumped into the middle of a discussion between me and permeton without clarifying what exactly your stand is... and you don't seem to be addressing the issues that we are all discussing, so could you please clarify what exactly your stance is. </p><p> </p><p> </p><p> </p><p></p><p> </p><p>But you are tying an encounter to your own pre-conceived notions of how much time it takes... there is not set amount of time for an "encounter" in D&D. And here I see the problem... you see permeton has argued that he doesn't want to deal with minutae and bogging down you are forced to use in 3.x/PF and thus feels 4e's SC's allow a DM to do things you can't in 3.x?PF... I argued that 3.X/PF's rules could accomodate this down and dirty way of playing out encounters as well... you seem to be either going back and forth on your stance or not really understanding what we are discussing.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5499780, member: 48965"] As RC cites... the SC DC's given aren't even based on the actual DC's given for the skills in 4e... they are based on PC level (though the funny thing is that I've seen other 4e fans argue that DC's are based on the challenge level of the obstacle) the determination is pre-set, and again X successes on the first roll means the entire SC was a successes and really everyone could just choose not to act for the rest of it and still come out winners, since that is one of the choices in a SC by RAW. However, there is no overarching success or failure level in my set up... success, failures and the end result are all determined by what PC's choose to do and has it's pacing set by the collaborative actions of the PC's and DM... not by an arbitrarily (gamist) limit that is correctly designed for their level. Now you are talking about the abstraction level of fluff... which has not been what we've been discussing... we have been discussing mechanics and they have levels of abstraction. Riiight, I get it... I just don't "get" SC's... yet I haven't seen you explain how these mechanics are not a gamist structure as opposed to narrative. So maybe it's not my understanding of them, but that you are making them what you want them to be... because the advantages you and permeton are promoting for 4e SC's don't seem to me inherent to the system, but to how you all as GM's approach the system's use at the table. Sure the mechanics can seem great when you intepret and change them to fit your vision... but that's for any edition. Again we are speaking about mechanics of the games. I'm not even clear what you are arguing Umbran, you kinda jumped into the middle of a discussion between me and permeton without clarifying what exactly your stand is... and you don't seem to be addressing the issues that we are all discussing, so could you please clarify what exactly your stance is. But you are tying an encounter to your own pre-conceived notions of how much time it takes... there is not set amount of time for an "encounter" in D&D. And here I see the problem... you see permeton has argued that he doesn't want to deal with minutae and bogging down you are forced to use in 3.x/PF and thus feels 4e's SC's allow a DM to do things you can't in 3.x?PF... I argued that 3.X/PF's rules could accomodate this down and dirty way of playing out encounters as well... you seem to be either going back and forth on your stance or not really understanding what we are discussing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
Top