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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="Imaro" data-source="post: 5500447" data-attributes="member: 48965"><p>I really wish you would read the last couple pages of this thread so that you have some context for what is going on and what/how it is being discussed. We are discussing whether the mechanics of 4e, and to a lesser extent SC's mechanically actively promote narrativist play better than previous editions... We've already established much earlier in this discussion that a DM can use mechanics however he wants, and have now moved on to whether the mechanics in and of themselves promote narrativist play ... so yeah, at this point it is irrelevant to where the conversation has led. </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Again, we have already established a good DM can use any number of mechanics through modification, interpretation, houserules, etc. to accomodate a playstyle that they weren't necessarily created for. That is not what we are discussing.</p><p> </p><p>As for your SC... you still haven't addressed in what way the mechanics support/promote narrativist play... all you did was exspress the opinion they could be used to run a narrativist style game...which no one is disagreeing with. </p><p> </p><p>The contention arose because it was claimed that ths 4e rules are objectively better for running a narrativist game than the editions before it. I disagreed that it was "objectively better". Now please, because I asked this upthread... could you clarify exactly what your stance is, because right now it doesn't seem like you are participating in the same conversation as the rest of us.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5500447, member: 48965"] I really wish you would read the last couple pages of this thread so that you have some context for what is going on and what/how it is being discussed. We are discussing whether the mechanics of 4e, and to a lesser extent SC's mechanically actively promote narrativist play better than previous editions... We've already established much earlier in this discussion that a DM can use mechanics however he wants, and have now moved on to whether the mechanics in and of themselves promote narrativist play ... so yeah, at this point it is irrelevant to where the conversation has led. Again, we have already established a good DM can use any number of mechanics through modification, interpretation, houserules, etc. to accomodate a playstyle that they weren't necessarily created for. That is not what we are discussing. As for your SC... you still haven't addressed in what way the mechanics support/promote narrativist play... all you did was exspress the opinion they could be used to run a narrativist style game...which no one is disagreeing with. The contention arose because it was claimed that ths 4e rules are objectively better for running a narrativist game than the editions before it. I disagreed that it was "objectively better". Now please, because I asked this upthread... could you clarify exactly what your stance is, because right now it doesn't seem like you are participating in the same conversation as the rest of us. [/QUOTE]
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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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