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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="BryonD" data-source="post: 5500742" data-attributes="member: 957"><p>This may seem like I being really picky here, but hopefully you will see that I'm not.</p><p></p><p>Moral and ethical dilemmas are a huge part of 3E "play". They are not all that significant to 3E "mechanics". </p><p></p><p>I think 3E was designed with the presumption that the parts between the covers of the books and the parts not there are assumed partners. And I really think that the "complete" game experience not only assumes this but does an excellent job of supporting it. </p><p></p><p>And I recognize the irony of saying that right after saying that Perm was putting his warlock options on top of 4E. But I think the difference is that he really is putting something in that the 4E designers left out by design. Whereas I believe the assumption of a purposeful tension in the narrative was presumed by the 3E designers as something the players would bring to the table and the rules needed to be there NOT to provide, but to support.</p><p></p><p>And that comes back to my original point. I think former 3E players who had poor experiences were missing key elements. And this presumed addition of tension beyond simple physical threat is one of those possible missing elements. But missing something the game was assuming to be present is completely different than adding something the game was specifically designed to exclude.</p><p></p><p>Respectfully, I strongly disagree that the material between the covers of 4E books holds a candle to the materials between the covers of 3E books for supporting an overall ethical dilemma oriented play style.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5500742, member: 957"] This may seem like I being really picky here, but hopefully you will see that I'm not. Moral and ethical dilemmas are a huge part of 3E "play". They are not all that significant to 3E "mechanics". I think 3E was designed with the presumption that the parts between the covers of the books and the parts not there are assumed partners. And I really think that the "complete" game experience not only assumes this but does an excellent job of supporting it. And I recognize the irony of saying that right after saying that Perm was putting his warlock options on top of 4E. But I think the difference is that he really is putting something in that the 4E designers left out by design. Whereas I believe the assumption of a purposeful tension in the narrative was presumed by the 3E designers as something the players would bring to the table and the rules needed to be there NOT to provide, but to support. And that comes back to my original point. I think former 3E players who had poor experiences were missing key elements. And this presumed addition of tension beyond simple physical threat is one of those possible missing elements. But missing something the game was assuming to be present is completely different than adding something the game was specifically designed to exclude. Respectfully, I strongly disagree that the material between the covers of 4E books holds a candle to the materials between the covers of 3E books for supporting an overall ethical dilemma oriented play style. [/QUOTE]
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