Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5501456" data-attributes="member: 42582"><p>I didn't say this. In fact I said something closer to the opposite (and which you quoted), namely, "Every time an infernal warlock uses a power, for example, s/he is drawing on the power of the Nine Hells." Given that using a power is an event in the game that engages the action resolution mechanics of the game, this is a very high degree of mechanical support for the introduction of conflict.</p><p></p><p>What I did say is that the Warlock is not mechanically <em>tested</em>. The testing of the warlock happens primarily in the fiction. That's not to say that the consequences of that testing don't play out mechanically - for example, they might inform a skill challenge, or in an episode of exploration that deploys the action resolution mechanics, or they might inform a combat encounter (either it's design or it's resolution).</p><p></p><p>An actual example from play, although pertaining to a chaos sorcerer rather than a warlock. After returning from their travels to the past in a type of trance-state (as described in more detail <a href="http://www.enworld.org/forum/general-rpg-discussion/299440-exploration-scenarios-my-experiment-last-sunday.html" target="_blank">in this actual play post</a>), the PCs slept while the witches who had sent them into the past placed new enchantments on the PCs items.</p><p></p><p>During their sleep, each of the PCs had a dream pertaining to various past and future events in the campaign. The chaos sorcerer (who is a renegade drow and a member of a secret cult of Corellon) dreamed of a powerful being appearing on a strange world and crushing Lolth like a spider beneath its foot. When he awoke, a strange rune was inscribed both on his demonskin (which he has been cutting from defeated demons as part of his preparation to become a Demonskin Adept) and also on the inside of his eyelids, so that he sees it whenever he blinks.</p><p></p><p>Now the initial reasoning behind my deciding on the eyelids thing was that part of the Demonskin Adept paragon path is that a successful crit blinds both the PC and the target of the attack scoring the crit. So this was primarily anticipatory of how the PC will be developing. But in the very same session it came into play in ways that I hadn't thought about when I initially introduced it - for example, as relevant to resolving some social interactions with the witches, and then in a a combat encounter with a quasit.</p><p></p><p>A system that takes a less simulationist approach both to the injection of complication into a situation, and to the fictional interpretation of mechanical resolutions of those complications, in my view makes it easier to incorporate this sort of material.</p><p></p><p>Is the absence of mechanical alignment a mechanical feature of the game? I don't know - is there more at stake in that question than mere semantics?</p><p></p><p>Upthread I talked about race design and description, and you criticised me for departing from a discussion about "rules". Now you're talking about "mechanics" as if it's a narrow and self-evident category. <em>You're</em> the one who introduced notions of rules and mechanics as pivotal notions in the discussion. (BryonD has also talked about "role playing "on top" of the system".)</p><p></p><p>My claim was about 4e - and I've articulated that claim with reference to character build rules (including racial and class descriptive text), action resolution mechanics (including the way in which these affect and require engagement with the fiction, and also page 42), encounter building guidelines, the XP and treasure system, the GMing advice in Worlds and Monsters, the monster building rules (including minion as a metagame status), etc. I don't make any particular claim as to which of these is rules or mechanics or system and what is something else. But this is what was in the books I bought, and this is what I use to run my game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5501456, member: 42582"] I didn't say this. In fact I said something closer to the opposite (and which you quoted), namely, "Every time an infernal warlock uses a power, for example, s/he is drawing on the power of the Nine Hells." Given that using a power is an event in the game that engages the action resolution mechanics of the game, this is a very high degree of mechanical support for the introduction of conflict. What I did say is that the Warlock is not mechanically [I]tested[/I]. The testing of the warlock happens primarily in the fiction. That's not to say that the consequences of that testing don't play out mechanically - for example, they might inform a skill challenge, or in an episode of exploration that deploys the action resolution mechanics, or they might inform a combat encounter (either it's design or it's resolution). An actual example from play, although pertaining to a chaos sorcerer rather than a warlock. After returning from their travels to the past in a type of trance-state (as described in more detail [url=http://www.enworld.org/forum/general-rpg-discussion/299440-exploration-scenarios-my-experiment-last-sunday.html]in this actual play post[/url]), the PCs slept while the witches who had sent them into the past placed new enchantments on the PCs items. During their sleep, each of the PCs had a dream pertaining to various past and future events in the campaign. The chaos sorcerer (who is a renegade drow and a member of a secret cult of Corellon) dreamed of a powerful being appearing on a strange world and crushing Lolth like a spider beneath its foot. When he awoke, a strange rune was inscribed both on his demonskin (which he has been cutting from defeated demons as part of his preparation to become a Demonskin Adept) and also on the inside of his eyelids, so that he sees it whenever he blinks. Now the initial reasoning behind my deciding on the eyelids thing was that part of the Demonskin Adept paragon path is that a successful crit blinds both the PC and the target of the attack scoring the crit. So this was primarily anticipatory of how the PC will be developing. But in the very same session it came into play in ways that I hadn't thought about when I initially introduced it - for example, as relevant to resolving some social interactions with the witches, and then in a a combat encounter with a quasit. A system that takes a less simulationist approach both to the injection of complication into a situation, and to the fictional interpretation of mechanical resolutions of those complications, in my view makes it easier to incorporate this sort of material. Is the absence of mechanical alignment a mechanical feature of the game? I don't know - is there more at stake in that question than mere semantics? Upthread I talked about race design and description, and you criticised me for departing from a discussion about "rules". Now you're talking about "mechanics" as if it's a narrow and self-evident category. [I]You're[/I] the one who introduced notions of rules and mechanics as pivotal notions in the discussion. (BryonD has also talked about "role playing "on top" of the system".) My claim was about 4e - and I've articulated that claim with reference to character build rules (including racial and class descriptive text), action resolution mechanics (including the way in which these affect and require engagement with the fiction, and also page 42), encounter building guidelines, the XP and treasure system, the GMing advice in Worlds and Monsters, the monster building rules (including minion as a metagame status), etc. I don't make any particular claim as to which of these is rules or mechanics or system and what is something else. But this is what was in the books I bought, and this is what I use to run my game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
Top