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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="Beginning of the End" data-source="post: 5502304" data-attributes="member: 55271"><p>This particular thread of conversation originates with post #449 in this thread. A post which you wrote several iterations of conversation before I even engaged these topics.</p><p></p><p>And in that post you wrote:</p><p></p><p style="margin-left: 20px">When 4e came out, I really thought that WotC must know something that I didn't, and that Ron Edwards had only speculated about, concerning the popular viability of a (at least somewhat) non-traditional game with metagame mechanics built in at ground level (eg Come and Get It) and mechanically structured but non-simulationist conflict resolution mechanics (eg skill challenges, and even healing surges and warlord healing).</p><p>Claiming at this late date that you were never talking about mechanics until BryonD and I brought them up as some sort of non sequitur is <em>absurd</em>.</p><p></p><p>Honestly, I find it an exhausting waste of time to have to go rolling back through the pages of this thread to find the quotes necessary to have you argue with yourself.</p><p></p><p>So, to sum up by way of conclusion: You're wrong about the actual rules of 4E. You're wrong about the actual rules of 3E. You're wrong in most of the things you claim 4E does that 3E doesn't. You're frequently wrong about what other people have said. You're even wrong about the things you've actually said.</p><p></p><p>I'm happy that you're able to ignore large and significant chunks of the 4E rules in order to find a structure that you find useful for running games of "heroic protagonism".</p><p></p><p>But it has very little (if anything) to tell us about 4E as it exists on the page.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5502304, member: 55271"] This particular thread of conversation originates with post #449 in this thread. A post which you wrote several iterations of conversation before I even engaged these topics. And in that post you wrote: [INDENT]When 4e came out, I really thought that WotC must know something that I didn't, and that Ron Edwards had only speculated about, concerning the popular viability of a (at least somewhat) non-traditional game with metagame mechanics built in at ground level (eg Come and Get It) and mechanically structured but non-simulationist conflict resolution mechanics (eg skill challenges, and even healing surges and warlord healing).[/INDENT]Claiming at this late date that you were never talking about mechanics until BryonD and I brought them up as some sort of non sequitur is [i]absurd[/i]. Honestly, I find it an exhausting waste of time to have to go rolling back through the pages of this thread to find the quotes necessary to have you argue with yourself. So, to sum up by way of conclusion: You're wrong about the actual rules of 4E. You're wrong about the actual rules of 3E. You're wrong in most of the things you claim 4E does that 3E doesn't. You're frequently wrong about what other people have said. You're even wrong about the things you've actually said. I'm happy that you're able to ignore large and significant chunks of the 4E rules in order to find a structure that you find useful for running games of "heroic protagonism". But it has very little (if anything) to tell us about 4E as it exists on the page. [/QUOTE]
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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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