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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="CuRoi" data-source="post: 5502930" data-attributes="member: 98032"><p>So your worlds don't evolve at all without player input? Interesting. There is no "bigger than you" sort of plot or story that players could, if they choose, get involved in? The only plots that happen are plots they essentially create by their choices?</p><p> </p><p>Sigh. Alright, I give up trying to understand this. You say you don't create plots or "big plots" even and that the world really only evolves as your players request it. You don't create challenges and encounters ahead of time, and you freely adapt and create new challenges as the need arises. How again are Teleports and Divination a problem at all aside from circumventing a the 4e "x rolls required" mechanic for skill challenges? It really makes no sense. By your claims only your players are creating anything meaningful in your game yet you think use of powers that let them bypass your on the fly, off the cuff skills challenges somehow threatens the integrity of the game??? <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> </p><p> </p><p>Anyway, I'd love to see more about the relationship maps. Feel free to PM one from your current campaign if you have it in electronic format! Thanks!</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5502930, member: 98032"] So your worlds don't evolve at all without player input? Interesting. There is no "bigger than you" sort of plot or story that players could, if they choose, get involved in? The only plots that happen are plots they essentially create by their choices? Sigh. Alright, I give up trying to understand this. You say you don't create plots or "big plots" even and that the world really only evolves as your players request it. You don't create challenges and encounters ahead of time, and you freely adapt and create new challenges as the need arises. How again are Teleports and Divination a problem at all aside from circumventing a the 4e "x rolls required" mechanic for skill challenges? It really makes no sense. By your claims only your players are creating anything meaningful in your game yet you think use of powers that let them bypass your on the fly, off the cuff skills challenges somehow threatens the integrity of the game??? :erm: Anyway, I'd love to see more about the relationship maps. Feel free to PM one from your current campaign if you have it in electronic format! Thanks! [/QUOTE]
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