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General Tabletop Discussion
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Mearls' Legends and Lore - poll on delve format for adventures
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<blockquote data-quote="MrMyth" data-source="post: 5512820" data-attributes="member: 61155"><p>Er... I think this may be confusing the question of the delve <em>format </em>with delve <em>adventures</em>. At least, as I understand it. </p><p> </p><p>A delve is a short, brief adventure, usually a handful of encounters in a specific locale. </p><p> </p><p>The delve format is the process of including the stats for encounters in their own location. So that, in theory, you have one page describing the adventure, and when the party engages in a combat, you can open up a second book and quickly flip to that encounter in order to have the information presented in a nice and easy fashion. </p><p> </p><p>In my mind, it is good <em>in theory</em>. The danger is that it encourages rigid encounter design - rather than putting a bunch of monsters in a dungeon and seeing when the PCs encounter them (and thus possibly having a patrol show up as part of one fight, or in the middle of another), you instead have Specific Fight A, Specific Fight B, Specific Patrol C, etc. </p><p> </p><p>For myself, though, I don't think removing the delve format is actually the answer. I think preserving that seperation of stats from adventure <em>is </em>a useful tool. They just need to focus more on the other half of the content - the adventure portion itself. Include guideliens on how encounters can be adjusted or how things can change based on player choice. Have the quick stats available but not the end-all and be-all. </p><p> </p><p>I want to see adventure design become more robust, absolutely - but I don't want to see it come at the cost of ease of use. I think there is a happy medium to be found - I'd be a fan of a new format that preserves the merits of the delve format while finding a way to overcome its weaknesses.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5512820, member: 61155"] Er... I think this may be confusing the question of the delve [I]format [/I]with delve [I]adventures[/I]. At least, as I understand it. A delve is a short, brief adventure, usually a handful of encounters in a specific locale. The delve format is the process of including the stats for encounters in their own location. So that, in theory, you have one page describing the adventure, and when the party engages in a combat, you can open up a second book and quickly flip to that encounter in order to have the information presented in a nice and easy fashion. In my mind, it is good [I]in theory[/I]. The danger is that it encourages rigid encounter design - rather than putting a bunch of monsters in a dungeon and seeing when the PCs encounter them (and thus possibly having a patrol show up as part of one fight, or in the middle of another), you instead have Specific Fight A, Specific Fight B, Specific Patrol C, etc. For myself, though, I don't think removing the delve format is actually the answer. I think preserving that seperation of stats from adventure [I]is [/I]a useful tool. They just need to focus more on the other half of the content - the adventure portion itself. Include guideliens on how encounters can be adjusted or how things can change based on player choice. Have the quick stats available but not the end-all and be-all. I want to see adventure design become more robust, absolutely - but I don't want to see it come at the cost of ease of use. I think there is a happy medium to be found - I'd be a fan of a new format that preserves the merits of the delve format while finding a way to overcome its weaknesses. [/QUOTE]
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