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Mearls' Legends and Lore - poll on delve format for adventures
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<blockquote data-quote="ThatGuyThere" data-source="post: 5514157" data-attributes="member: 36764"><p>Agreed, with this. I'd think that was awesome. One book is the adventure, in the "traditional" / Paizo / old-school style of written-down series of room descriptions, character interactions, etc, etc. 32 pages of <adventure>. (This might include some maps, some stat blocks, etc.)</p><p></p><p>Second book, key encounters, also 32 pages. The 16 "key" encounters from the adventure in Delve format - full stats, detailed (battle-)maps (to the point of being usable on the table if photocopied), tactical suggestions to make the encounter interesting, etc.</p><p></p><p>If the adventure has more than 16 encounters, focus on the large / difficult / interesting ones; give the others space and general description in the Adventures book.</p><p></p><p>You <could> then box those books, include some dungeon tiles and minis, and have "adventure-in-a-box" product(s).</p><p></p><p>Downside - Adventures go up in price a little (alright, a lot for boxed sets). Upside - Adventures go up a lot in playability.</p><p></p><p>Maybe it's not something they can stick with, but it's an experiment I'd love to see. I don't play 4th Edition, and I'd consider buying the boxed-set versions of some classic adventures - including new "classics".</p></blockquote><p></p>
[QUOTE="ThatGuyThere, post: 5514157, member: 36764"] Agreed, with this. I'd think that was awesome. One book is the adventure, in the "traditional" / Paizo / old-school style of written-down series of room descriptions, character interactions, etc, etc. 32 pages of <adventure>. (This might include some maps, some stat blocks, etc.) Second book, key encounters, also 32 pages. The 16 "key" encounters from the adventure in Delve format - full stats, detailed (battle-)maps (to the point of being usable on the table if photocopied), tactical suggestions to make the encounter interesting, etc. If the adventure has more than 16 encounters, focus on the large / difficult / interesting ones; give the others space and general description in the Adventures book. You <could> then box those books, include some dungeon tiles and minis, and have "adventure-in-a-box" product(s). Downside - Adventures go up in price a little (alright, a lot for boxed sets). Upside - Adventures go up a lot in playability. Maybe it's not something they can stick with, but it's an experiment I'd love to see. I don't play 4th Edition, and I'd consider buying the boxed-set versions of some classic adventures - including new "classics". [/QUOTE]
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