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Mearls' Legends and Lore - poll on delve format for adventures
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<blockquote data-quote="Herschel" data-source="post: 5514590" data-attributes="member: 78357"><p>When I make adventures myself, I often make them in delve format, so I'm good with it. Back in 1E when there seemed to be more, little encounters and monster stat "blocks" were just 1-4 lines of text, inputing the stats in to where they occured was fine. Baddies aren't so simple now. When I make an adventure I write the story outline and notes for *(possible) combat here* etc/ then lay out the combats later. Other times I go in the LFR style where the adventure goes along and then *wonk* encounter, but that's when I'm writing more linear adventures. </p><p> </p><p>I don't think the H-series were greatly written adventures, but they were workable pretty easily. They way (IMO) to look at them is like a four-panel DM screen. These panels change to go with the story, these panels change when the monsters change. It was a similar type situation when the 2E Dark Sun adventures were printed with the flip books except one isn't mostly player art.</p><p> </p><p>One thing Lanefan wrote that I could see similar is I would like a single page overview map for each level separate from the battlemaps (and I love the battlemaps, so keep those).</p></blockquote><p></p>
[QUOTE="Herschel, post: 5514590, member: 78357"] When I make adventures myself, I often make them in delve format, so I'm good with it. Back in 1E when there seemed to be more, little encounters and monster stat "blocks" were just 1-4 lines of text, inputing the stats in to where they occured was fine. Baddies aren't so simple now. When I make an adventure I write the story outline and notes for *(possible) combat here* etc/ then lay out the combats later. Other times I go in the LFR style where the adventure goes along and then *wonk* encounter, but that's when I'm writing more linear adventures. I don't think the H-series were greatly written adventures, but they were workable pretty easily. They way (IMO) to look at them is like a four-panel DM screen. These panels change to go with the story, these panels change when the monsters change. It was a similar type situation when the 2E Dark Sun adventures were printed with the flip books except one isn't mostly player art. One thing Lanefan wrote that I could see similar is I would like a single page overview map for each level separate from the battlemaps (and I love the battlemaps, so keep those). [/QUOTE]
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