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Mearls Monster Makeover: Beholder
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<blockquote data-quote="Gold Roger" data-source="post: 3143244" data-attributes="member: 33904"><p>I like it and if my high level one shot gets going, I'll use it.</p><p></p><p>My first thought when reading the barrage was wtf. But after a quick second reading I've already got it memorized. It's extremely simple once you got behind the wonky text.</p><p></p><p>I think he learned from the Ogre Mage not to remove the flavorfull out of combat abilities.</p><p></p><p>I love the way the eyestalks work now. It seems effectively instead of ten different eyestalks, it now has two eyestalks of each type. While I think it's not completely ideal to remove the antimagic field and flesh to stone, I certainly understand and agree with why they where removed. Since these spells themself need to get overhauled a bit, I don't think we will see stone to flesh and antimagic free beholders in the next edition.</p><p></p><p>I don't like how the antimagic ray is pretty much just a wonky variant of SR.</p><p></p><p>All in all, I feel about like I feel about the redone Ogre Mage- all in all it's very well done, except for one detail (I didn't like limiting the Ogre Mages Invisibility per day).</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3143244, member: 33904"] I like it and if my high level one shot gets going, I'll use it. My first thought when reading the barrage was wtf. But after a quick second reading I've already got it memorized. It's extremely simple once you got behind the wonky text. I think he learned from the Ogre Mage not to remove the flavorfull out of combat abilities. I love the way the eyestalks work now. It seems effectively instead of ten different eyestalks, it now has two eyestalks of each type. While I think it's not completely ideal to remove the antimagic field and flesh to stone, I certainly understand and agree with why they where removed. Since these spells themself need to get overhauled a bit, I don't think we will see stone to flesh and antimagic free beholders in the next edition. I don't like how the antimagic ray is pretty much just a wonky variant of SR. All in all, I feel about like I feel about the redone Ogre Mage- all in all it's very well done, except for one detail (I didn't like limiting the Ogre Mages Invisibility per day). [/QUOTE]
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