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Mearls Monster Makeover: Beholder
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<blockquote data-quote="Wrathamon" data-source="post: 3144816" data-attributes="member: 7989"><p>I agree with the removing of the facing rules of the beholder... and I agree save or die spells arent fun for most DMs or Players. - most games we run we have some sort of 1 game re-roll or similiar "out" for the dreaded "1" on a save. </p><p></p><p>I think a limit on the number of eye stalks that can target a creature is fair and a better and easier rule to use than facing.</p><p></p><p>I dont really agree with much else.</p><p></p><p>Charm, petrification, antimagic and disintegration are all trademarks of the floating ball of eyes and teeth.</p><p></p><p>What is the point of Charm Person when you have Charm monster which isnt limited to type?</p><p></p><p>Remove the Charm Person - Keep Charm Monster. This isnt a save or die and there is viable tactics for the players to use and there is a save if it is something the player wouldnt do.</p><p>I also allow for multiple saves over time for the player's to "break free" similar to hold person but it isnt every round.</p><p></p><p>Disintegrate isnt save or die anymore it just does a butt load of damage if you fail the save. It is also a trademark. keep.</p><p></p><p>Fear - I see nothing wrong with this.</p><p></p><p>Finger of death - I agree remove it and replace it with the Beholder's version of the Warlock's Eldritch Blast. </p><p></p><p>Flesh to Stone - I agree that the save or be stone effect is lame. It should do Dex damage. When a Target reaches 0 Dex they are turned to Stone. This gives them a chance to do something. Fort save for Half damage and the player shrugs off the effects. This could be linked with the Slow ray.</p><p></p><p>Inflict Moderate - Remove and use the Beholder's version of the Warlock's Eldritch Blast. </p><p></p><p>Sleep - I agree this one is silly - but it is easy to wake someone up. It isnt save or die, but if the beholder has minions it is easy to set up a cue da grace. I can see this getting removed.</p><p></p><p>SLow - awesome ability - stays and could be linked to a cumulative effect for the flesh to stone.</p><p></p><p>Telekinesis - not sure what the issue was with this one. i have never had much trouble with it in play. </p><p></p><p>Antimagic Cone - I dont like the change. Yes, Antimagic fields are a pain and a headache, but this only affects casters. Where before it was a tradeoff for the beholder. Remove all magic and make them try to fight you with normal attacks or blast em with your eye rays. </p><p>It also made the warriors and rogues worried and wasnt strictly an anti caster ability. </p><p></p><p>Also, it removes some of the fun tactics that even published adventures have used. Levitation chamber where the levitation is remove when the beholder turns on the eye. </p><p></p><p>I havent thought about it enough to give a good alternative, I agree that antimagic fields are a problematic rule.</p><p></p><p>A targeted dispel effect would be a good replacement eye ray thou for one of the eye stalks.</p><p></p><p>Not sure about the barrage... why add a dual Initiative ability? Initiative is already a pain in the butt for some people... why make it more confusing for some players?</p><p></p><p>Dont like this ability, but I think the spirit is interesting.</p><p></p><p>I like the idea of simplifying the beholder down to 5 Eye effects and 10 stalks. It is simplifying the beast to a more manageable level but not sure the choices of what stayed was right.</p><p></p><p>I will have to compare the two in actual play. </p><p></p><p>I dont Hate this one like I hated the rust monster... the ogre magi I dont really recall what it was about... I will have to go read that one again. Ogre magi were weird anyways and I never used them so I dont think I am missing anything.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 3144816, member: 7989"] I agree with the removing of the facing rules of the beholder... and I agree save or die spells arent fun for most DMs or Players. - most games we run we have some sort of 1 game re-roll or similiar "out" for the dreaded "1" on a save. I think a limit on the number of eye stalks that can target a creature is fair and a better and easier rule to use than facing. I dont really agree with much else. Charm, petrification, antimagic and disintegration are all trademarks of the floating ball of eyes and teeth. What is the point of Charm Person when you have Charm monster which isnt limited to type? Remove the Charm Person - Keep Charm Monster. This isnt a save or die and there is viable tactics for the players to use and there is a save if it is something the player wouldnt do. I also allow for multiple saves over time for the player's to "break free" similar to hold person but it isnt every round. Disintegrate isnt save or die anymore it just does a butt load of damage if you fail the save. It is also a trademark. keep. Fear - I see nothing wrong with this. Finger of death - I agree remove it and replace it with the Beholder's version of the Warlock's Eldritch Blast. Flesh to Stone - I agree that the save or be stone effect is lame. It should do Dex damage. When a Target reaches 0 Dex they are turned to Stone. This gives them a chance to do something. Fort save for Half damage and the player shrugs off the effects. This could be linked with the Slow ray. Inflict Moderate - Remove and use the Beholder's version of the Warlock's Eldritch Blast. Sleep - I agree this one is silly - but it is easy to wake someone up. It isnt save or die, but if the beholder has minions it is easy to set up a cue da grace. I can see this getting removed. SLow - awesome ability - stays and could be linked to a cumulative effect for the flesh to stone. Telekinesis - not sure what the issue was with this one. i have never had much trouble with it in play. Antimagic Cone - I dont like the change. Yes, Antimagic fields are a pain and a headache, but this only affects casters. Where before it was a tradeoff for the beholder. Remove all magic and make them try to fight you with normal attacks or blast em with your eye rays. It also made the warriors and rogues worried and wasnt strictly an anti caster ability. Also, it removes some of the fun tactics that even published adventures have used. Levitation chamber where the levitation is remove when the beholder turns on the eye. I havent thought about it enough to give a good alternative, I agree that antimagic fields are a problematic rule. A targeted dispel effect would be a good replacement eye ray thou for one of the eye stalks. Not sure about the barrage... why add a dual Initiative ability? Initiative is already a pain in the butt for some people... why make it more confusing for some players? Dont like this ability, but I think the spirit is interesting. I like the idea of simplifying the beholder down to 5 Eye effects and 10 stalks. It is simplifying the beast to a more manageable level but not sure the choices of what stayed was right. I will have to compare the two in actual play. I dont Hate this one like I hated the rust monster... the ogre magi I dont really recall what it was about... I will have to go read that one again. Ogre magi were weird anyways and I never used them so I dont think I am missing anything. [/QUOTE]
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