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Mearls Monster Makeover: Beholder
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<blockquote data-quote="ThirdWizard" data-source="post: 3145977" data-attributes="member: 12037"><p>The problem is a lot of "tradition" is actually nostalgia. I started playing Dungeons and Dragons when I was 12 in '91. I don't have fond memories of the good ol' 70s and 80s D&D. Heck, I was born in '79. When I started playing the game beholders had already been around for a decade and a half. I've never even used or seen a beholder in use in game. To say that tradition is more important than good design completely ignores that one person's tradition is another person's annoying design.</p><p></p><p>One thing that I find strange is that there's this strange dichotomy where on the one hand people can say that flavor and roleplaying are extremely important, and that the beholder is full of the things that encourage this. But, on the other hand, the older games were mostly about running through a dungeon that made no sense, taking everything that wasn't nailed down, and killing everything one sees, while dying randomly. These things just seem incompatable to me.</p><p></p><p>In short, I have seen nothing great that the old beholder has that the new one doesn't. People can cry out that this beholder lacks soul or the flavor that made the old beholder great and that Mearls is miniaturing the game (which is also an <em>extremly ironic</em> statement to be making), but until someone can say how or why, then the only conclusion I can draw is that these ideas are powered by pure nostalgia and that I can safely ignore them as I would ignore someone ranting about how kids nowadays have no appreciation for <insert random thing here>.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3145977, member: 12037"] The problem is a lot of "tradition" is actually nostalgia. I started playing Dungeons and Dragons when I was 12 in '91. I don't have fond memories of the good ol' 70s and 80s D&D. Heck, I was born in '79. When I started playing the game beholders had already been around for a decade and a half. I've never even used or seen a beholder in use in game. To say that tradition is more important than good design completely ignores that one person's tradition is another person's annoying design. One thing that I find strange is that there's this strange dichotomy where on the one hand people can say that flavor and roleplaying are extremely important, and that the beholder is full of the things that encourage this. But, on the other hand, the older games were mostly about running through a dungeon that made no sense, taking everything that wasn't nailed down, and killing everything one sees, while dying randomly. These things just seem incompatable to me. In short, I have seen nothing great that the old beholder has that the new one doesn't. People can cry out that this beholder lacks soul or the flavor that made the old beholder great and that Mearls is miniaturing the game (which is also an [i]extremly ironic[/i] statement to be making), but until someone can say how or why, then the only conclusion I can draw is that these ideas are powered by pure nostalgia and that I can safely ignore them as I would ignore someone ranting about how kids nowadays have no appreciation for <insert random thing here>. [/QUOTE]
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