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Mearls Monster Makeover: Beholder
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<blockquote data-quote="DaveyJones" data-source="post: 3145982" data-attributes="member: 36763"><p>i could say the same thing and have been about your random damage out of nowhere comment.</p><p></p><p>it isn't random for the guy who designed the trap or on the metagame side the DM who designed it. it serves a purpose and was put in place for that reason whatever it may be. and there are ways to learn its purpose.</p><p></p><p>as a decoy, as a way to kill intruders, as a means to collapse a hallway, as a way to seal a vault, as whatever. it isn't random.</p><p></p><p>the pcs and there players should do some legwork or bookwork or in the case of the new editions gather information, divination spells, bardic knowledge, or other means to figure out what they may face. bring the appropriate equipment for the vault/tomb/dungeon. use teamwork to overcome the traps and guards... and continue to adventure to umpteenth level.</p></blockquote><p></p>
[QUOTE="DaveyJones, post: 3145982, member: 36763"] i could say the same thing and have been about your random damage out of nowhere comment. it isn't random for the guy who designed the trap or on the metagame side the DM who designed it. it serves a purpose and was put in place for that reason whatever it may be. and there are ways to learn its purpose. as a decoy, as a way to kill intruders, as a means to collapse a hallway, as a way to seal a vault, as whatever. it isn't random. the pcs and there players should do some legwork or bookwork or in the case of the new editions gather information, divination spells, bardic knowledge, or other means to figure out what they may face. bring the appropriate equipment for the vault/tomb/dungeon. use teamwork to overcome the traps and guards... and continue to adventure to umpteenth level. [/QUOTE]
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