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Mearls Monster Makeover: Beholder
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<blockquote data-quote="delericho" data-source="post: 3146527" data-attributes="member: 22424"><p>In my opinion, it is not acceptable to sacrifice the flavour of <em>any</em> monster just to make it a bit easier to run. That way makes the game flavourless and dull, akin to Diet Coke. I'll always take the full-fat version, thanks.</p><p></p><p>That said, for the most part, I don't think the discussions in "Design & Development" <em>have</em> necessarily been about sacrificing flavour for simplicity, and there are several areas of the game that can and should be simplified in a manner that does not sacrifice the flavour.</p><p></p><p>My objection to the beholder rewrite, though, is not primarily about flavour. I simply disagree with much of the reasoning behind the changes, such as the 'need' to remove the anti-magic cone, the 'need' to remove the save-or-dies (both because several of those listed weren't save-or-dies, and because I think any fix should be to the save-or-dies themselves rather than this one monster), and I don't understand the benefit of this 'barrage' ability over other options that could have been used. Once you disagree with the underlying thinking, disagreeing with the outcome follows naturally.</p></blockquote><p></p>
[QUOTE="delericho, post: 3146527, member: 22424"] In my opinion, it is not acceptable to sacrifice the flavour of [I]any[/I] monster just to make it a bit easier to run. That way makes the game flavourless and dull, akin to Diet Coke. I'll always take the full-fat version, thanks. That said, for the most part, I don't think the discussions in "Design & Development" [I]have[/I] necessarily been about sacrificing flavour for simplicity, and there are several areas of the game that can and should be simplified in a manner that does not sacrifice the flavour. My objection to the beholder rewrite, though, is not primarily about flavour. I simply disagree with much of the reasoning behind the changes, such as the 'need' to remove the anti-magic cone, the 'need' to remove the save-or-dies (both because several of those listed weren't save-or-dies, and because I think any fix should be to the save-or-dies themselves rather than this one monster), and I don't understand the benefit of this 'barrage' ability over other options that could have been used. Once you disagree with the underlying thinking, disagreeing with the outcome follows naturally. [/QUOTE]
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