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Mearls Monster Makeover: Beholder
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<blockquote data-quote="RangerWickett" data-source="post: 3157320" data-attributes="member: 63"><p>I actually had a pseudo-prismatic beholder as the creation of a high-level mage. The party entered a room, the door's sealed, and out of a pit rose a whirling sphere of light, and inside the globe of colors floated a giant head with a single massive solid-gold eye, crowned with eight eyestalks that bled fire.</p><p></p><p>All of the beholder's power's (and the effects of its 'prismatic sphere') were unique, specifically designed to fit with the themes of the campaign, specifically teleportation, antimagic, and fire. If I recall correctly, it had the following abilities with its eyes:</p><p></p><p>1-4. Fire blast - like souped up scorching rays</p><p>5-6. Telekinetic rays</p><p>7-8. Forced dimension door rays</p><p></p><p>The central eye sucked magic, like a vampiric antimagic cone, allowing it to dispel effects in order to gain hit points back. It also muttered a strange chant in a constant drone that made spellcasting more difficult, and that would alter spell-based energy resistance in a ring, going in order from acid to cold to electricity to fire to sonic. So if you had protection from energy (fire) up, the first round of combat it would switch to prot energy (sonic), then (acid), and so on.</p><p></p><p>The 'prismatic sphere' stopped teleportation through the sphere, dealt intense fire damage to projectiles and to people who stepped through, and telekinetically shoved away anyone who it touched. Since I didn't want a 'smart' beholder that floated out of range of combat, this one's tactic was to bull rush PCs, hitting them with the sphere while blasting away with its eyes at other foes and in general causing a ruckus.</p><p></p><p>It was a good fight.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3157320, member: 63"] I actually had a pseudo-prismatic beholder as the creation of a high-level mage. The party entered a room, the door's sealed, and out of a pit rose a whirling sphere of light, and inside the globe of colors floated a giant head with a single massive solid-gold eye, crowned with eight eyestalks that bled fire. All of the beholder's power's (and the effects of its 'prismatic sphere') were unique, specifically designed to fit with the themes of the campaign, specifically teleportation, antimagic, and fire. If I recall correctly, it had the following abilities with its eyes: 1-4. Fire blast - like souped up scorching rays 5-6. Telekinetic rays 7-8. Forced dimension door rays The central eye sucked magic, like a vampiric antimagic cone, allowing it to dispel effects in order to gain hit points back. It also muttered a strange chant in a constant drone that made spellcasting more difficult, and that would alter spell-based energy resistance in a ring, going in order from acid to cold to electricity to fire to sonic. So if you had protection from energy (fire) up, the first round of combat it would switch to prot energy (sonic), then (acid), and so on. The 'prismatic sphere' stopped teleportation through the sphere, dealt intense fire damage to projectiles and to people who stepped through, and telekinetically shoved away anyone who it touched. Since I didn't want a 'smart' beholder that floated out of range of combat, this one's tactic was to bull rush PCs, hitting them with the sphere while blasting away with its eyes at other foes and in general causing a ruckus. It was a good fight. [/QUOTE]
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