Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls Monster Makeover: Beholder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garnfellow" data-source="post: 3169839" data-attributes="member: 1223"><p><strong>Applying the Makeover</strong></p><p></p><p>Out of curiosity, I wanted to look at a beholder statblock with Mearls' changes incorporated. No one seems to like barrage, so I've left that ability out. This is what I've got:</p><p></p><p><strong>BEHOLDER <span style="color: black">___________</span> CR 13</strong></p><p>LE Large aberration</p><p><strong>Init</strong> +6; <strong>Senses</strong> all-around vision, darkvision 60 ft; Listen +18, Spot +22</p><p><strong>Languages</strong> Beholder, Undercommon</p><p>------</p><p><strong>AC</strong> 26, touch 11, flat-footed 24</p><p><strong>hp</strong> 93 (11 HD)</p><p><strong>Fort</strong> +9, <strong>Ref</strong> +5, <strong>Will</strong> +11</p><p>------</p><p> <strong>Spd</strong> 5 ft, fly 20 ft (good); Flyby Attack</p><p><strong>Melee</strong> bite +7 (2d4)</p><p><strong>Space</strong> 10 ft; <strong>Reach</strong> 5 ft</p><p><strong>Base Atk</strong> +8; <strong>Grp</strong> +12</p><p><strong>Atk Options</strong> antimagic eye (DC 22)</p><p><strong>Special Action</strong>s eye rays (+9 ranged touch, DC 21)</p><p>------</p><p> <strong>Abilities</strong> Str 10, Dex 14, Con 18, Int 17, Wis 15, Cha 15</p><p><strong>SQ</strong> fly</p><p><strong>Feats</strong> Alertness, Flyby Attack, Improved Initiative, Iron Will</p><p><strong>Skills</strong> Hide +12, Listen +18, Search +21, Spot +22</p><p>------</p><p> <strong>All-Around Vision (Ex)</strong> Beholders are exceptionally alert and circumspect. Their many eyes give them a +4 racial bonus to Spot and Search checks, and they can’t be flanked.</p><p><strong>Antimagic Eye (Su) </strong>The beholder can focus its large, central eye on an area, disrupting all spellcasting that takes place there. As a swift action, the beholder creates a 60 foot cone. Anyone in this area who attempts to cast a spell must make a caster level check (DC 22) to successfully complete the spell. This DC is Intelligence based and includes a +4 racial bonus.</p><p><strong>Eye Rays (Su) </strong>Each of a beholder's ten eye stalks can produce a ray of magical energy. As a standard action, a beholder can produce one ray from each eyestalk. It can target up to three rays at a single target. Each ray aimed at a specific target must have a different effect, but a beholder can use the same ability twice per round. Each eye’s effect resembles a spell (caster level 13th) but follows the rules for a ray. All rays have a range of 150 feet and a save DC of 21. The save DC is Charisma-based and includes a +4 racial bonus.</p><ul> <li data-xf-list-type="ul"><em>Blast Ray:</em> This eye ray inflicts 6d6 energy damage, no saving throw. The beholder can choose the ray's energy type. </li> <li data-xf-list-type="ul"><em>Charm Person:</em> The target must succeed at a Will save or be affected as though by the spell. Beholders use this ray to confuse the opposition, usually employing it early in a fight. The beholder generally instructs a charmed target to either restrain a comrade or stand aside. The beholder can also this ray to stun a target with a failed Will save.</li> <li data-xf-list-type="ul"><em>Disintegrate:</em> The target must succeed at a Fortitude save or be affected as though by the spell. The beholder likes to use this ray on any foe it considers a real threat. </li> <li data-xf-list-type="ul"><em>Slow:</em> This works like the spell, except that it affects one creature. The target must make a Will save to resist. Beholders often use this ray against the same creature targeted by their disintegrate rays. If one of the former rays fails to eliminate the foe, this ray might at least hamper it. </li> <li data-xf-list-type="ul"><em>Telekinesis:</em> A beholder can use this ray to move a creature up to 20 feet; a Reflex save negates this movement. </li> </ul><p><strong>Flight (Ex)</strong> A beholder’s body is naturally buoyant. This buoyancy allows it to fly as the spell, as a free action, at a speed of 20 feet. This buoyancy also grants it a permanent <em>feather fall</em> effect with personal range.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 3169839, member: 1223"] [b]Applying the Makeover[/b] Out of curiosity, I wanted to look at a beholder statblock with Mearls' changes incorporated. No one seems to like barrage, so I've left that ability out. This is what I've got: [B]BEHOLDER [color=black]___________[/color] CR 13[/B] LE Large aberration [B]Init[/b] +6; [B]Senses[/b] all-around vision, darkvision 60 ft; Listen +18, Spot +22 [B]Languages[/b] Beholder, Undercommon ------ [B]AC[/B] 26, touch 11, flat-footed 24 [b]hp[/b] 93 (11 HD) [B]Fort[/b] +9, [B]Ref[/b] +5, [B]Will[/b] +11 ------ [B]Spd[/b] 5 ft, fly 20 ft (good); Flyby Attack [B]Melee[/b] bite +7 (2d4) [B]Space[/b] 10 ft; [B]Reach[/b] 5 ft [B]Base Atk[/b] +8; [B]Grp[/b] +12 [B]Atk Options[/b] antimagic eye (DC 22) [B]Special Action[/b]s eye rays (+9 ranged touch, DC 21) ------ [B]Abilities[/b] Str 10, Dex 14, Con 18, Int 17, Wis 15, Cha 15 [B]SQ[/B] fly [B]Feats[/b] Alertness, Flyby Attack, Improved Initiative, Iron Will [B]Skills[/b] Hide +12, Listen +18, Search +21, Spot +22 ------ [B]All-Around Vision (Ex)[/b] Beholders are exceptionally alert and circumspect. Their many eyes give them a +4 racial bonus to Spot and Search checks, and they can’t be flanked. [B]Antimagic Eye (Su) [/b]The beholder can focus its large, central eye on an area, disrupting all spellcasting that takes place there. As a swift action, the beholder creates a 60 foot cone. Anyone in this area who attempts to cast a spell must make a caster level check (DC 22) to successfully complete the spell. This DC is Intelligence based and includes a +4 racial bonus. [B]Eye Rays (Su) [/b]Each of a beholder's ten eye stalks can produce a ray of magical energy. As a standard action, a beholder can produce one ray from each eyestalk. It can target up to three rays at a single target. Each ray aimed at a specific target must have a different effect, but a beholder can use the same ability twice per round. Each eye’s effect resembles a spell (caster level 13th) but follows the rules for a ray. All rays have a range of 150 feet and a save DC of 21. The save DC is Charisma-based and includes a +4 racial bonus. [list] [*][I]Blast Ray:[/i] This eye ray inflicts 6d6 energy damage, no saving throw. The beholder can choose the ray's energy type. [*][I]Charm Person:[/i] The target must succeed at a Will save or be affected as though by the spell. Beholders use this ray to confuse the opposition, usually employing it early in a fight. The beholder generally instructs a charmed target to either restrain a comrade or stand aside. The beholder can also this ray to stun a target with a failed Will save. [*][I]Disintegrate:[/i] The target must succeed at a Fortitude save or be affected as though by the spell. The beholder likes to use this ray on any foe it considers a real threat. [*][I]Slow:[/i] This works like the spell, except that it affects one creature. The target must make a Will save to resist. Beholders often use this ray against the same creature targeted by their disintegrate rays. If one of the former rays fails to eliminate the foe, this ray might at least hamper it. [*][I]Telekinesis:[/i] A beholder can use this ray to move a creature up to 20 feet; a Reflex save negates this movement. [/list] [B]Flight (Ex)[/b] A beholder’s body is naturally buoyant. This buoyancy allows it to fly as the spell, as a free action, at a speed of 20 feet. This buoyancy also grants it a permanent [i]feather fall[/i] effect with personal range. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls Monster Makeover: Beholder
Top