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<blockquote data-quote="rogueattorney" data-source="post: 5843384" data-attributes="member: 17551"><p>My version: Use cleric spell and turning charts and weapons list. Is an elf in all other respects. BOOM! Done. That took me all of 15 seconds. Next.</p><p></p><p>When I run my B/X games, I generally treat the 7 classes in the book as "a good start." I encourage random generation of characters and playing what the dice give you. But I'm completely open to players with "non-core" character concepts and have had gnomes, half-elves, monks, paladins, druids, demi-human thieves, cavemen, and all sorts of other stuff in my games. </p><p></p><p>In my experience, kludging together other class options is fairly common in B/X campaigns that run for any extended period. In the game where I'm a player instead of DM, one of my characters is a goblin, for example. </p><p></p><p>Not having other options and being able to slap together your own versions of whatever other options your campaign might need is never something I've seen as a negative, but rather "the point." </p><p></p><p>I'd far rather have that svelte 128 pages of core rules that I can add to at my whim than the bloated 900 page monstrosity that D&D has become. I know I'm far, far in the minority on that point. I figure there's an outside chance that 5e D&D will have a core product that is to my tastes, but I'm not horribly hopeful.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 5843384, member: 17551"] My version: Use cleric spell and turning charts and weapons list. Is an elf in all other respects. BOOM! Done. That took me all of 15 seconds. Next. When I run my B/X games, I generally treat the 7 classes in the book as "a good start." I encourage random generation of characters and playing what the dice give you. But I'm completely open to players with "non-core" character concepts and have had gnomes, half-elves, monks, paladins, druids, demi-human thieves, cavemen, and all sorts of other stuff in my games. In my experience, kludging together other class options is fairly common in B/X campaigns that run for any extended period. In the game where I'm a player instead of DM, one of my characters is a goblin, for example. Not having other options and being able to slap together your own versions of whatever other options your campaign might need is never something I've seen as a negative, but rather "the point." I'd far rather have that svelte 128 pages of core rules that I can add to at my whim than the bloated 900 page monstrosity that D&D has become. I know I'm far, far in the minority on that point. I figure there's an outside chance that 5e D&D will have a core product that is to my tastes, but I'm not horribly hopeful. [/QUOTE]
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