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<blockquote data-quote="GM Dave" data-source="post: 5843957" data-attributes="member: 6687992"><p>There is always better.</p><p></p><p>There is always worse.</p><p></p><p>People will always compare apples to oranges and apples to other apples.</p><p></p><p>Even if you made two classes and their abilities balanced then the next person to write an article for their blog, splat book, or magazine would work to 'correct' a problem that they perceive and upset the balance.</p><p></p><p>Unless a game is frozen in time (which DnD is always a living game that grows and develops with the players, GM, and hobby) it will never be equal or balanced.</p><p></p><p>There are no Kg or Meter sticks kept in a science institute to which everything can be properly measured and fixed.</p><p></p><p>Instead, we are in a constant battle between this person feeling that elves should be 4' tall, dressed in green, and shooting 6' long bows (how does a 4' tall person hold and shoot a long bow designed for tall adult males ? ) while another sees them as 5' 8" tall, dressed in chainmail, and wielding lances from horse back. These are just two of a whole spectrum of 'elves' that range from 2' high Santa helper/keeble style to over 6' tall Dark Sun.</p><p></p><p>Even the idea of 'human' is highly variable in the real world with heights ranging from a little over 1' to over 8'. Physical and Mental capabilities are also fairly different and this is without the aid of mutations that a 'magical' world and cross-breeding could bring to the 'human' standard.</p><p></p><p>Race should be mostly fluff with the inclusion of some options to create an appearance of connected features. The connection of those features should be in the hands of the player and the GM.</p><p></p><p>The idea of Elves liking bows appears in some fantasy fiction but I know of many others where they like swords or spears or hatchets or poison or double hand axe blades (Warhammer fantasy rocks with High Elves, Wood Elves, and Dark Elves that use other things then just bows).</p><p></p><p>Even if the GM says their world has 'typical Tolkein' elves that live in elvan conclaves, the player has the right to say, 'but I was raised in a city with Men and spent my youth becoming an expert with a musket.'</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5843957, member: 6687992"] There is always better. There is always worse. People will always compare apples to oranges and apples to other apples. Even if you made two classes and their abilities balanced then the next person to write an article for their blog, splat book, or magazine would work to 'correct' a problem that they perceive and upset the balance. Unless a game is frozen in time (which DnD is always a living game that grows and develops with the players, GM, and hobby) it will never be equal or balanced. There are no Kg or Meter sticks kept in a science institute to which everything can be properly measured and fixed. Instead, we are in a constant battle between this person feeling that elves should be 4' tall, dressed in green, and shooting 6' long bows (how does a 4' tall person hold and shoot a long bow designed for tall adult males ? ) while another sees them as 5' 8" tall, dressed in chainmail, and wielding lances from horse back. These are just two of a whole spectrum of 'elves' that range from 2' high Santa helper/keeble style to over 6' tall Dark Sun. Even the idea of 'human' is highly variable in the real world with heights ranging from a little over 1' to over 8'. Physical and Mental capabilities are also fairly different and this is without the aid of mutations that a 'magical' world and cross-breeding could bring to the 'human' standard. Race should be mostly fluff with the inclusion of some options to create an appearance of connected features. The connection of those features should be in the hands of the player and the GM. The idea of Elves liking bows appears in some fantasy fiction but I know of many others where they like swords or spears or hatchets or poison or double hand axe blades (Warhammer fantasy rocks with High Elves, Wood Elves, and Dark Elves that use other things then just bows). Even if the GM says their world has 'typical Tolkein' elves that live in elvan conclaves, the player has the right to say, 'but I was raised in a city with Men and spent my youth becoming an expert with a musket.' [/QUOTE]
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