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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Mearls on AD&D 1E
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<blockquote data-quote="the_redbeard" data-source="post: 7371681" data-attributes="member: 22644"><p>What I think Mearls is referring to, especially in regards to Joseph Campbell, is the concept of the "mythic underworld" as discussed in <a href="http://www.grey-elf.com/philotomy.pdf" target="_blank">Philotomy's musings:</a></p><p></p><p></p><p></p><p>AD&D and OD&D are a rules fit with the mythic underworld due to the rules being under the control of the Dungeon Master. Remember, even your "to-hit" chances are defined on tables in the DM's Guide, a book not intended to be read by players. Rules were not defined the physics of the world and accessible to the players. In playing, you are fumbling in the dark, risking your character against dangers unknown and unknowable. </p><p></p><p>You are off the edge of known maps; here be dragons.</p><p></p><p>This play experience can be achieved with other rules sets and even with player knowledge of the rules. The difference though is the attitude to the rules and whether they are gospel, holy writ to be used by players during play to make claims upon the "reality" of the dungeon, or if they are mere tools to aid the DM's task of adjudicating the PC's attempt to negotiate the hazards they face.</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 7371681, member: 22644"] What I think Mearls is referring to, especially in regards to Joseph Campbell, is the concept of the "mythic underworld" as discussed in [URL="http://www.grey-elf.com/philotomy.pdf"]Philotomy's musings:[/URL] AD&D and OD&D are a rules fit with the mythic underworld due to the rules being under the control of the Dungeon Master. Remember, even your "to-hit" chances are defined on tables in the DM's Guide, a book not intended to be read by players. Rules were not defined the physics of the world and accessible to the players. In playing, you are fumbling in the dark, risking your character against dangers unknown and unknowable. You are off the edge of known maps; here be dragons. This play experience can be achieved with other rules sets and even with player knowledge of the rules. The difference though is the attitude to the rules and whether they are gospel, holy writ to be used by players during play to make claims upon the "reality" of the dungeon, or if they are mere tools to aid the DM's task of adjudicating the PC's attempt to negotiate the hazards they face. [/QUOTE]
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