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<blockquote data-quote="Tony Vargas" data-source="post: 7373882" data-attributes="member: 996"><p>Nod. It may be that I focus too much on spells, but at 3rd, every class has some really useful spells that make a real difference when you cast 'em. Starting at 9th, with 5th level spells they maybe start getting too good or game-capsizing. So, in retrospect, that where I cut it off. At the time though, modules seemed to have level ranges like 1-3, 4-7, 8-12 & 13+ pretty consistently, so I guess I sorta used those like 5e 'Tiers of Play...' and thought of 4-7 as the 'sweet spot.'</p><p></p><p></p><p></p><p></p><p> One problem is the themes at that level don't lend themselves to drawn out many-encounter 'days' and adventures, but more towards far fewer, more epic confrontations. Another is that the game - 1e or 5e - really has been showing cracks for awhile at high levels (back to spells, by 12th you're firmly into spells Gygax originally envisioned only the Big Bad at the climax of the adventure having. ), and if even there's not some players getting sick of it, the DM himself, might well welcome wrapping things up a little quicker.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7373882, member: 996"] Nod. It may be that I focus too much on spells, but at 3rd, every class has some really useful spells that make a real difference when you cast 'em. Starting at 9th, with 5th level spells they maybe start getting too good or game-capsizing. So, in retrospect, that where I cut it off. At the time though, modules seemed to have level ranges like 1-3, 4-7, 8-12 & 13+ pretty consistently, so I guess I sorta used those like 5e 'Tiers of Play...' and thought of 4-7 as the 'sweet spot.' One problem is the themes at that level don't lend themselves to drawn out many-encounter 'days' and adventures, but more towards far fewer, more epic confrontations. Another is that the game - 1e or 5e - really has been showing cracks for awhile at high levels (back to spells, by 12th you're firmly into spells Gygax originally envisioned only the Big Bad at the climax of the adventure having. ), and if even there's not some players getting sick of it, the DM himself, might well welcome wrapping things up a little quicker. [/QUOTE]
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