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Mearls on AD&D 1E
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<blockquote data-quote="Myrdin Potter" data-source="post: 7374830" data-attributes="member: 6843593"><p>From my early days of playing 1e in the early 80’s, the higher level parties (getting close to 10) would end up trying G1-G3. If they survived the giants, then the Drow in D1 to D3 would get their crack at them. Finally, Lloth herself waited in Q1. I was the groups GM and not every attempt at even “Against the Giants” succeeded.</p><p></p><p>We never worried about character getting too powerful, I would just adjust whatever I had to and make it challenging.</p><p></p><p>As for the original post about Mearl’s reaction, AD&D was a fun mess (weapon speed factors and spell timing for initiative was normally just ignored, for example, the DMG had the combat rules and one of the first character discussions was knnwhat diseases they would catch). Mapping was a pain in the ass but needed. As miniatures and battle maps too over (even in the AD&D day’s they were popular), play shifted away from the old player mapping based on DM describing paradigm. I had to map in a Matt Finch game last GaryCon and the brought back old memories, not all of them good.</p><p></p><p>i am glad that Mike got a chance to play and enjoy himself.</p></blockquote><p></p>
[QUOTE="Myrdin Potter, post: 7374830, member: 6843593"] From my early days of playing 1e in the early 80’s, the higher level parties (getting close to 10) would end up trying G1-G3. If they survived the giants, then the Drow in D1 to D3 would get their crack at them. Finally, Lloth herself waited in Q1. I was the groups GM and not every attempt at even “Against the Giants” succeeded. We never worried about character getting too powerful, I would just adjust whatever I had to and make it challenging. As for the original post about Mearl’s reaction, AD&D was a fun mess (weapon speed factors and spell timing for initiative was normally just ignored, for example, the DMG had the combat rules and one of the first character discussions was knnwhat diseases they would catch). Mapping was a pain in the ass but needed. As miniatures and battle maps too over (even in the AD&D day’s they were popular), play shifted away from the old player mapping based on DM describing paradigm. I had to map in a Matt Finch game last GaryCon and the brought back old memories, not all of them good. i am glad that Mike got a chance to play and enjoy himself. [/QUOTE]
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