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<blockquote data-quote="Lanefan" data-source="post: 7378192" data-attributes="member: 29398"><p>If memory serves there was at least one other spell that had a similar oddball save...can't remember what it was.</p><p></p><p>I've been using it forever and 99% of the time don't have a problem with it. The other 1% comes when I'm dealing with someone trying to roll under a stat of 20 or higher (yes, even in my 1e-based game this happens occasionally).</p><p></p><p>Bonuses and penalties are trivially easy: instead of roll under your stat, roll under your stat modified by x where x is whatever bonus/penalty you want to apply. For harder checks, roll under half the stat, etc.</p><p></p><p>Degrees of success can be determined or implied through how successful the roll is. A roll of 11 under a stat of 12 to know something, for example, might give the barebones gist of it, while a roll of 2 would give a lot more detail.</p><p></p><p>I don't think I've ever used it to resolve contests.</p><p></p><p>That roll-over setup has to be used in 3e and d20 style games, as stats in those systems tend to leave the 3-18 range behind pretty fast making roll-under kinda pointless. But in 1e where a 20 stat is rare and in 5e where 20 is a hard cap roll-under certainly has a place.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7378192, member: 29398"] If memory serves there was at least one other spell that had a similar oddball save...can't remember what it was. I've been using it forever and 99% of the time don't have a problem with it. The other 1% comes when I'm dealing with someone trying to roll under a stat of 20 or higher (yes, even in my 1e-based game this happens occasionally). Bonuses and penalties are trivially easy: instead of roll under your stat, roll under your stat modified by x where x is whatever bonus/penalty you want to apply. For harder checks, roll under half the stat, etc. Degrees of success can be determined or implied through how successful the roll is. A roll of 11 under a stat of 12 to know something, for example, might give the barebones gist of it, while a roll of 2 would give a lot more detail. I don't think I've ever used it to resolve contests. That roll-over setup has to be used in 3e and d20 style games, as stats in those systems tend to leave the 3-18 range behind pretty fast making roll-under kinda pointless. But in 1e where a 20 stat is rare and in 5e where 20 is a hard cap roll-under certainly has a place. Lanefan [/QUOTE]
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