Just a tidbit from Mike Mearls:
"The one thing I learned is the importance of balance in designing character options. I can't create an NPC or monster that can reliable hit the dinosaur pet without almost automatically hitting everyone else. Putting the DM into the position of challenging one PC or the rest of the party makes for a bad game. It's something that high level play makes all the more obvious."
This is part of the report on Wizard's Lunchtime Campaigns
http://www.wizards.com/default.asp?x=dnd/news/20070301a
Cheers!
"The one thing I learned is the importance of balance in designing character options. I can't create an NPC or monster that can reliable hit the dinosaur pet without almost automatically hitting everyone else. Putting the DM into the position of challenging one PC or the rest of the party makes for a bad game. It's something that high level play makes all the more obvious."
This is part of the report on Wizard's Lunchtime Campaigns
http://www.wizards.com/default.asp?x=dnd/news/20070301a
Cheers!