Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Mearls on Balance in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garnfellow" data-source="post: 3375260" data-attributes="member: 1223"><p>I also think if Mike were to re-write that review today, it would read very differently. From the perspective he was working in -- second edition style emphasis on role-playing, background, plot and character development, and verisimilitude -- KotB does suffer, and mightily. </p><p></p><p>But from a more contemporary design perspective -- with an increased emphasis on ease of use and ability to be quickly dropped into an existing game -- KotB actually holds up rather well. I have been able to use that module, or at least portions thereof, in almost every D&D game I've ever run in any edition and any setting.</p><p></p><p>Too much background information can be just as bad as too little, because it makes it harder to quickly drop the adventure into an ongoing campaign. This is why second edition is generally known as an era of great settings but not so memorable adventures. Night Below, for example, has many wonderful things going for it, but it always seemed like such a pain in the butt to adapt the first few sections of that adventure that I never ran it. The few second edition adventures that do stand out in my mind (like "Kingdom of the Ghouls") are ones that were pretty consciously returning to the 1st edition mode.</p><p></p><p>I have thought that the recent success of Dungeon magazine was due to the editors finding a real sweet spot between 1st edition and 2nd edition adventure backgrounds. If 1e had too little and 2e too much, their 3e adventures seem to be "just right."</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 3375260, member: 1223"] I also think if Mike were to re-write that review today, it would read very differently. From the perspective he was working in -- second edition style emphasis on role-playing, background, plot and character development, and verisimilitude -- KotB does suffer, and mightily. But from a more contemporary design perspective -- with an increased emphasis on ease of use and ability to be quickly dropped into an existing game -- KotB actually holds up rather well. I have been able to use that module, or at least portions thereof, in almost every D&D game I've ever run in any edition and any setting. Too much background information can be just as bad as too little, because it makes it harder to quickly drop the adventure into an ongoing campaign. This is why second edition is generally known as an era of great settings but not so memorable adventures. Night Below, for example, has many wonderful things going for it, but it always seemed like such a pain in the butt to adapt the first few sections of that adventure that I never ran it. The few second edition adventures that do stand out in my mind (like "Kingdom of the Ghouls") are ones that were pretty consciously returning to the 1st edition mode. I have thought that the recent success of Dungeon magazine was due to the editors finding a real sweet spot between 1st edition and 2nd edition adventure backgrounds. If 1e had too little and 2e too much, their 3e adventures seem to be "just right." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls on Balance in D&D
Top