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Mearls on Balance in D&D
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<blockquote data-quote="Plane Sailing" data-source="post: 3377941" data-attributes="member: 114"><p>To forstall other people just dumping on T.F., I must point out that he is quite correct in that there was a huge amount in the early editions of D&D where the player just said what he was doing and that was it (I hide in the shadows/poke the hole with my stick/dress up as a young giant) - and it worked fine for a game.</p><p></p><p>One of the most annoying offences I see coming up in 3e games is where someone says "I search inside the bedposts for a secret scroll case" and the DM says "roll your search check. 12? You don't find anything". In other words, there is no allowance given at all for role-playing through a situation and everything HAS to be reduced to rolls. (It is closely related to the problem where someone walking along a rainy street says he wants to avoid stepping in puddles so the DM makes him roll... while if he hadn't mentioned it, nothing would have happened!) Does this mean that I think having skills for various things is an abomination? Far from it! But it does illustrate how skill rolls can 'go bad'.</p><p></p><p>It is very difficult to get much of an objective view of what it was like playing D&D in 1e prior to the existence of the wilderness survival guide and underworld survival guide (which is where nonweapon proficiencies were introduced, IIRC) because there was probably much less contact with other players than there are in these internet forum days. </p><p></p><p>I know that my subjective experience of 2-3 gaming groups from those days is much like T.F.'s; It would be interesting to hear from anyone who was part of the US convention circuit in the late 70's as they presumably had access to a wide range of gamers, even if convention games might be considered a little atypical of home games (I don't know enough to comment further there).</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3377941, member: 114"] To forstall other people just dumping on T.F., I must point out that he is quite correct in that there was a huge amount in the early editions of D&D where the player just said what he was doing and that was it (I hide in the shadows/poke the hole with my stick/dress up as a young giant) - and it worked fine for a game. One of the most annoying offences I see coming up in 3e games is where someone says "I search inside the bedposts for a secret scroll case" and the DM says "roll your search check. 12? You don't find anything". In other words, there is no allowance given at all for role-playing through a situation and everything HAS to be reduced to rolls. (It is closely related to the problem where someone walking along a rainy street says he wants to avoid stepping in puddles so the DM makes him roll... while if he hadn't mentioned it, nothing would have happened!) Does this mean that I think having skills for various things is an abomination? Far from it! But it does illustrate how skill rolls can 'go bad'. It is very difficult to get much of an objective view of what it was like playing D&D in 1e prior to the existence of the wilderness survival guide and underworld survival guide (which is where nonweapon proficiencies were introduced, IIRC) because there was probably much less contact with other players than there are in these internet forum days. I know that my subjective experience of 2-3 gaming groups from those days is much like T.F.'s; It would be interesting to hear from anyone who was part of the US convention circuit in the late 70's as they presumably had access to a wide range of gamers, even if convention games might be considered a little atypical of home games (I don't know enough to comment further there). [/QUOTE]
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