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Mearls on Balance in D&D
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<blockquote data-quote="Reynard" data-source="post: 3379150" data-attributes="member: 467"><p>That's kind of dependent on how you define "role play". If you are using a very narrow definition involving amateur acting, then you are correct: there is not and has never beena mechanical benefit in D&D for speaking in a funny voice. (NOTE: Although I am being sarcastic, I happen to be one of those ham it up, funny voice amateur actor DMs, so i am not bagging on it.)</p><p></p><p>But role-playing goes far beyond the "acting" and doesn't have to include it all. A person can control their character in entirely the third person and still role-play. In the context of the RPG, role-playing is -- and this is as concise a definition as I can give it, and I am sure others will disgree with a fervor -- taking on the role of a character. Even if you treat that roll as little more thana piece on a battle board, you are, in the context of an RPG, still role-playing.</p><p></p><p>"Grognar flies into a rage and eviscerates the ogre." is just good as "Blaargh! Stupid Oger. You've angered Grognar. Now, DIE!!!aayy!!!"</p><p></p><p>@nd edition in particular rewarded roleplaying with its XP awards. Each class (role) got bonus xp for actions related to the class (role-playing). 3rd edition has made it easier than ever to support role-playing: it is no longer a matter of whether you kill everything in the room, because XP is gained from overcoming challenges, no matter what they are or how it is done. That definitely facilitates role-playing.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3379150, member: 467"] That's kind of dependent on how you define "role play". If you are using a very narrow definition involving amateur acting, then you are correct: there is not and has never beena mechanical benefit in D&D for speaking in a funny voice. (NOTE: Although I am being sarcastic, I happen to be one of those ham it up, funny voice amateur actor DMs, so i am not bagging on it.) But role-playing goes far beyond the "acting" and doesn't have to include it all. A person can control their character in entirely the third person and still role-play. In the context of the RPG, role-playing is -- and this is as concise a definition as I can give it, and I am sure others will disgree with a fervor -- taking on the role of a character. Even if you treat that roll as little more thana piece on a battle board, you are, in the context of an RPG, still role-playing. "Grognar flies into a rage and eviscerates the ogre." is just good as "Blaargh! Stupid Oger. You've angered Grognar. Now, DIE!!!aayy!!!" @nd edition in particular rewarded roleplaying with its XP awards. Each class (role) got bonus xp for actions related to the class (role-playing). 3rd edition has made it easier than ever to support role-playing: it is no longer a matter of whether you kill everything in the room, because XP is gained from overcoming challenges, no matter what they are or how it is done. That definitely facilitates role-playing. [/QUOTE]
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