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Mearls on Balance in D&D
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<blockquote data-quote="Ourph" data-source="post: 3383627" data-attributes="member: 20239"><p>I did read your whole post. What I'm trying to point out is that Int, Wis and Cha are already doing what you want Perception, Willpower and Magical Aptitude to cover (plus a few more things). And by the RAW they are NOT doing what you seem to be assuming they should do (i.e. - limit a player's control over how his character acts and thinks). There is no rule that says a dumb, Half-Orc Barbarian can't contribute to solving a puzzle the party encounters or can't come up with a great battle plan.</p><p></p><p></p><p></p><p>Every character has dump stats. I think in general, Charisma is still a dump stat unless you're 1) playing a class that derives mechanical benefit other than social interaction from it (Cleric, Sorcerer, Enchantment specialized Wizard, Bard, etc.) or 2) playing a character specifically devoted to Charisma skills. Removing #2 doesn't make Charisma any worse off than Intelligence; which generally gets "dumped" unless the character is an Int based spellcaster or needs lots of skill points.</p><p></p><p></p><p></p><p>:shrug: I'm not exactly sure what you mean by "roleplaying" but I could really care less how my players design their characters as long as they are following the rules. When I object to powergaming it's not because I think it's interfering with roleplaying but because it's throwing the mechanical aspects of the game out of whack and ruining other people's fun. I run the game the way I do because it's how my players and I have fun, not because I'm trying to enforce a certain style of play on them because I think it's the "right way" to play D&D.</p></blockquote><p></p>
[QUOTE="Ourph, post: 3383627, member: 20239"] I did read your whole post. What I'm trying to point out is that Int, Wis and Cha are already doing what you want Perception, Willpower and Magical Aptitude to cover (plus a few more things). And by the RAW they are NOT doing what you seem to be assuming they should do (i.e. - limit a player's control over how his character acts and thinks). There is no rule that says a dumb, Half-Orc Barbarian can't contribute to solving a puzzle the party encounters or can't come up with a great battle plan. Every character has dump stats. I think in general, Charisma is still a dump stat unless you're 1) playing a class that derives mechanical benefit other than social interaction from it (Cleric, Sorcerer, Enchantment specialized Wizard, Bard, etc.) or 2) playing a character specifically devoted to Charisma skills. Removing #2 doesn't make Charisma any worse off than Intelligence; which generally gets "dumped" unless the character is an Int based spellcaster or needs lots of skill points. :shrug: I'm not exactly sure what you mean by "roleplaying" but I could really care less how my players design their characters as long as they are following the rules. When I object to powergaming it's not because I think it's interfering with roleplaying but because it's throwing the mechanical aspects of the game out of whack and ruining other people's fun. I run the game the way I do because it's how my players and I have fun, not because I'm trying to enforce a certain style of play on them because I think it's the "right way" to play D&D. [/QUOTE]
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