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Mearls on Balance in D&D
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<blockquote data-quote="Voadam" data-source="post: 3383789" data-attributes="member: 2209"><p>I do.</p><p></p><p>I would say C.</p><p></p><p>The second statement is a bit of an inconsistent rant. He has a character playing a fighter with a background and he's complaining about the stat allocations. He complains about people appointing points for a "build" but then complains about players not appointing points to a social mechanics build. He ends by asking whatever happened to creating personalities as if assigning points to charisma equals creating a personality.</p><p></p><p>IME the people wanting more roleplaying would say "I've got a player whose fighter's background was as a mercenary captain. This gives me some hooks I can use in game for interactions. Old employees, employers, and adversaries are possible connections we can use in game then. I wonder why he's a former captain? Is he still motivated by greed, did things go bad and he needs a fresh start?" etc.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3383789, member: 2209"] I do. I would say C. The second statement is a bit of an inconsistent rant. He has a character playing a fighter with a background and he's complaining about the stat allocations. He complains about people appointing points for a "build" but then complains about players not appointing points to a social mechanics build. He ends by asking whatever happened to creating personalities as if assigning points to charisma equals creating a personality. IME the people wanting more roleplaying would say "I've got a player whose fighter's background was as a mercenary captain. This gives me some hooks I can use in game for interactions. Old employees, employers, and adversaries are possible connections we can use in game then. I wonder why he's a former captain? Is he still motivated by greed, did things go bad and he needs a fresh start?" etc. [/QUOTE]
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