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Mearls on Balance in D&D
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<blockquote data-quote="T. Foster" data-source="post: 3385729" data-attributes="member: 16574"><p>Depends on what you mean by "role play" -- the training rules in the 1E DMG specifically address how well the player has been portraying the character in a manner appropriate to his class (i.e. the quality of his role-playing) by means of the "performance rating" system (which, IME, was seldom if ever actually used, but is part of the rules nonetheless) and there are also rules governing character alignment with concrete penalties assessed to characters who change alignment because the DM judged they weren't playing their professed alignment (i.e. bad role-playing). Both of these specifically reward/promote role play (or at least punish/discourage bad role play) in a general sense (playing true to your character's class and alignment). Beyond that (creating backstories, motivations, interpersonal connections, unique personalities, distinctive mannerisms, etc.) the rules are silent, which IMO is wholly appropriate -- if the individual DM wants to encourage that sort of development through concrete in-game rewards it's his prerogative to do so, but those shouldn't be held up as universal ideals or hardwired into the rules, at least IMO. IME players who are interested in that sort of character development will do it anyway, whether they're receiving an in-game reward for it or not (so they'd be basically getting "money for nothing") whereas those who aren't interested will grouse and complain and enjoy the game less, and if forced to do so in order to have an effective character still won't do it very well.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3385729, member: 16574"] Depends on what you mean by "role play" -- the training rules in the 1E DMG specifically address how well the player has been portraying the character in a manner appropriate to his class (i.e. the quality of his role-playing) by means of the "performance rating" system (which, IME, was seldom if ever actually used, but is part of the rules nonetheless) and there are also rules governing character alignment with concrete penalties assessed to characters who change alignment because the DM judged they weren't playing their professed alignment (i.e. bad role-playing). Both of these specifically reward/promote role play (or at least punish/discourage bad role play) in a general sense (playing true to your character's class and alignment). Beyond that (creating backstories, motivations, interpersonal connections, unique personalities, distinctive mannerisms, etc.) the rules are silent, which IMO is wholly appropriate -- if the individual DM wants to encourage that sort of development through concrete in-game rewards it's his prerogative to do so, but those shouldn't be held up as universal ideals or hardwired into the rules, at least IMO. IME players who are interested in that sort of character development will do it anyway, whether they're receiving an in-game reward for it or not (so they'd be basically getting "money for nothing") whereas those who aren't interested will grouse and complain and enjoy the game less, and if forced to do so in order to have an effective character still won't do it very well. [/QUOTE]
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