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Mearls on Balance in D&D
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<blockquote data-quote="T. Foster" data-source="post: 3385844" data-attributes="member: 16574"><p>I see that as more of a player-level issue (sharing vs. hogging the spotlight) than a rules-issue. If a player wants to be a "face" character and has created his character accordingly, but doesn't have that type of personality in real life, the other players and DM should respect that player's wishes and give him opportunities to shine. This might create some awkwards situations at first, but hopefully as the shy/awkward player gains more experience he'll gain more confidence and the role will come more naturally to him, and also hopefully the other players will realize what's going on and not be jerks about it.</p><p></p><p>(Also, it should be noted that just because someone is capable of playing a character that's very good in combat (good AC, good attack chance, good damage bonus, lots of hp) doesn't mean he'll be good at tactics, and such a character can easily lose in combat where another, weaker, character played more cleverly might survive. The same principle applies with negotiation and role-playing -- a character can have a high Cha score (with attendant reaction bonus) but still say something stupid or inappropriate and botch a negotiation, whereas another player might have the wherewithal to succeed without the bonuses. I don't see the latter as any more of a problem than the former, and would hope in both cases that player #1 would watch and learn from player #2 and thus improve his own performance (which he already has a leg up on due to superior stats/numbers).)</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3385844, member: 16574"] I see that as more of a player-level issue (sharing vs. hogging the spotlight) than a rules-issue. If a player wants to be a "face" character and has created his character accordingly, but doesn't have that type of personality in real life, the other players and DM should respect that player's wishes and give him opportunities to shine. This might create some awkwards situations at first, but hopefully as the shy/awkward player gains more experience he'll gain more confidence and the role will come more naturally to him, and also hopefully the other players will realize what's going on and not be jerks about it. (Also, it should be noted that just because someone is capable of playing a character that's very good in combat (good AC, good attack chance, good damage bonus, lots of hp) doesn't mean he'll be good at tactics, and such a character can easily lose in combat where another, weaker, character played more cleverly might survive. The same principle applies with negotiation and role-playing -- a character can have a high Cha score (with attendant reaction bonus) but still say something stupid or inappropriate and botch a negotiation, whereas another player might have the wherewithal to succeed without the bonuses. I don't see the latter as any more of a problem than the former, and would hope in both cases that player #1 would watch and learn from player #2 and thus improve his own performance (which he already has a leg up on due to superior stats/numbers).) [/QUOTE]
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