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Mearls on Balance in D&D
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<blockquote data-quote="Korgoth" data-source="post: 3386208" data-attributes="member: 49613"><p>QFT. No matter what character type a player picks, the player is responsible for bringing something to the table if he wants to excel. A beefy fighter (high Str and Con, good equipment, etc.) is not going to be as effective in the hands of a poor tactician as he will be in the hands of a true master of tactics. And that's the way it should be. The player who is better at that aspect of the game will excel. Even if the excellent player has a less powerful character on paper, that doesn't mean that he should be condemned to mediocrity because Buildmaster over there spends more time reading rulebooks than learning how to think tactically.</p><p></p><p>Suppose you play a character with a high Wis and Int. Should the DM prevent you for doing stupid crap like pulling random levers in the dungeon, or sticking your head into the mouth of a leering green monster carving? Should you get a "Wis Save" to avoid displaying basic incompetence? The same argument applies here as for the tongue-tied guy who can't talk his way out of a $5 library fine trying to play Demosthenes. It doesn't matter what your stats or skills are: if you're incompetent, you're going to mess up (that's what it means). If you have high levels of raw talent (stats and skill points), your disasters may be mitigated, and certainly if you ever did operate with something approaching basic competence your successes could be all the greater... but the player who plays the "face man" is as responsible for bringing basic communications skills to the table as is the swordmaster for bringing basic tactics or Brainiac bringing a modicum of wits or Patriarch Enlightenmentikos bringing some rudimentary common sense.</p><p></p><p>That's just part of what makes it a game: some people are better players than others and they should be rewarded for that.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 3386208, member: 49613"] QFT. No matter what character type a player picks, the player is responsible for bringing something to the table if he wants to excel. A beefy fighter (high Str and Con, good equipment, etc.) is not going to be as effective in the hands of a poor tactician as he will be in the hands of a true master of tactics. And that's the way it should be. The player who is better at that aspect of the game will excel. Even if the excellent player has a less powerful character on paper, that doesn't mean that he should be condemned to mediocrity because Buildmaster over there spends more time reading rulebooks than learning how to think tactically. Suppose you play a character with a high Wis and Int. Should the DM prevent you for doing stupid crap like pulling random levers in the dungeon, or sticking your head into the mouth of a leering green monster carving? Should you get a "Wis Save" to avoid displaying basic incompetence? The same argument applies here as for the tongue-tied guy who can't talk his way out of a $5 library fine trying to play Demosthenes. It doesn't matter what your stats or skills are: if you're incompetent, you're going to mess up (that's what it means). If you have high levels of raw talent (stats and skill points), your disasters may be mitigated, and certainly if you ever did operate with something approaching basic competence your successes could be all the greater... but the player who plays the "face man" is as responsible for bringing basic communications skills to the table as is the swordmaster for bringing basic tactics or Brainiac bringing a modicum of wits or Patriarch Enlightenmentikos bringing some rudimentary common sense. That's just part of what makes it a game: some people are better players than others and they should be rewarded for that. [/QUOTE]
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